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Old 04-22-2020, 06:33 PM
beantmt beantmt is offline
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Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
So what all Potions got changed removed atm?
Good question. As some may know, I (Petunya) spend a large amount of my time doing alchemy and selling potions. It's a way I can enjoy the game while simultaneously doing all the IRL stuff now that I'm an adult with a family.

As an example, I have sold over 200kp in just frost potions and wort potions (which are relatively expensive compared to other potions). That's my *cost*, I've made nothing close to that in profits as my margins are super thin (and often zero). Anyway, guilds invest a lot money in having them for raids, and imo, there's nothing *broken* about them that ruins the game. Same goes for shrink pots, which allow large races to actually play in places like CT (which is now more popular now due to a ZEM increase--was that a classic change?).

Other, apparently non-classic potions continue to work from the few that I've tested. So, coming to the point, if shrink potions were removed, then why not everything else? It seems extremely silly and inconsistent. Additionally, if everything else is going to be removed then you've stolen probably thousands of hours of peoples' lives trying to enjoy this game, and those hours have been stolen for no good reason as it would fix nothing that is broken.

So based on the evidence that I've seen, either A) bring shrink potions back, and keep alchemy as-is, or B) go back to classic alchemy. Make a choice that is consistent.

And, just a small ask here, give us a heads up in release notes so that I don't go buy expensive materials and find out they can't combine.
Last edited by beantmt; 04-22-2020 at 06:52 PM..
  #2  
Old 04-22-2020, 06:43 PM
loramin loramin is online now
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Originally Posted by beantmt [You must be logged in to view images. Log in or Register.]
either A) bring shrink potions back, and keep alchemy as-is
They will do exactly that ... when it's timeline-appropriate. But (as you can see in the upper-left corner) the entire point of this place is to re-create classic EverQuest, and Live did not have those potions at this (equivalent) point in time.

As for the part about the (all-volunteer) staff not perfectly removing every unclassic potion? It's clearly shoddy worksmanship, so I suggest you try and get a refund on what you paid to play here [You must be logged in to view images. Log in or Register.]
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  #3  
Old 04-22-2020, 06:48 PM
beantmt beantmt is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They will do exactly that ... when it's timeline-appropriate. Because the entire point of this place (as you can see in the upper-left corner) is classic EverQuest.

As for the part about the staff not perfectly removing every unclassic potion? I suggest you try and get a refund on what you paid to play here [You must be logged in to view images. Log in or Register.]
This isn't a real response to my argument. Please don't add noise to this thread just for the sake spewing blather.
  #4  
Old 04-22-2020, 07:00 PM
loramin loramin is online now
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Originally Posted by beantmt [You must be logged in to view images. Log in or Register.]
This isn't a real response to my argument. Please don't add noise to this thread just for the sake spewing blather.
I directly addressed your concern with a correct and true answer to it: what more do you want?

I don't set the rules, because I didn't build this place (and spend over a decade making it classic): someone else did. I'm just giving you the facts.
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