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![]() Another more in depth error happened as well. Same error as above then scroll down to the bottom and there's a network error
2020-04-21 16:15:48 Starting EverQuest (Build Oct 31 2005 10:33:37) 2020-04-21 16:15:48 Timezone: UTC-8h00m 2020-04-21 16:15:48 Loading graphics DLL. 2020-04-21 16:15:48 Parsing INI file .\eqclient.ini 2020-04-21 16:15:48 INI file .\eqclient.ini loaded. 2020-04-21 16:15:49 Initializing timers. 2020-04-21 16:15:52 Checking critical files. 2020-04-21 16:15:52 Initializing WinSock. 2020-04-21 16:15:52 Enumerating 3D devices. 2020-04-21 16:15:52 Found adapter #0 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 16:15:52 Found adapter #1 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 16:15:52 Adapter #0 - AMD Radeon RX 5700 XT : 2020-04-21 16:15:52 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 16:15:52 Adapter #1 - AMD Radeon RX 5700 XT : 2020-04-21 16:15:52 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 16:15:52 Initializing keypress handler. 2020-04-21 16:15:52 Parsing INI file .\defaults.ini 2020-04-21 16:15:52 INI file .\defaults.ini loaded. 2020-04-21 16:15:52 Loading keyboard tables. 2020-04-21 16:15:52 Creating window. 2020-04-21 16:15:52 Checking display driver version. 2020-04-21 16:15:53 Activating window. 2020-04-21 16:15:53 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 16:15:53 Ratio is 1.78 2020-04-21 16:15:53 Resolution was capped at 1280 x 720 2020-04-21 16:15:53 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 16:15:53 Resolution selected 1280 x 720, 32 bits 2020-04-21 16:15:53 CRender::InitDevice: Using 32bit mode. 2020-04-21 16:15:53 CRender::InitDevice: Using vsync 0. 2020-04-21 16:15:53 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 16:15:53 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 16:15:53 Using hardware vertex shaders. 2020-04-21 16:15:54 Initializing render system. 2020-04-21 16:15:54 Trilinear Mipmapping available. 2020-04-21 16:15:54 Vertex Shader Version: 3.0 2020-04-21 16:15:54 Pixel Shader Version: 3.0 2020-04-21 16:15:54 Initializing engine internals. 2020-04-21 16:15:54 CRender::InitDevice completed successfully. 2020-04-21 16:15:55 Parsing INI file ./eqlsUIConfig.ini 2020-04-21 16:15:55 INI file ./eqlsUIConfig.ini loaded. 2020-04-21 16:15:58 Trilinear Mipmapping available. 2020-04-21 16:15:58 Vertex Shader Version: 3.0 2020-04-21 16:15:58 Pixel Shader Version: 3.0 2020-04-21 17:12:07 Starting EverQuest (Build Oct 31 2005 10:33:37) 2020-04-21 17:12:07 Timezone: UTC-8h00m 2020-04-21 17:12:07 Loading graphics DLL. 2020-04-21 17:12:07 Parsing INI file .\eqclient.ini 2020-04-21 17:12:07 INI file .\eqclient.ini loaded. 2020-04-21 17:12:08 Initializing timers. 2020-04-21 17:12:11 Checking critical files. 2020-04-21 17:12:11 Initializing WinSock. 2020-04-21 17:12:11 Enumerating 3D devices. 2020-04-21 17:12:11 Found adapter #0 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 17:12:11 Found adapter #1 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 17:12:11 Adapter #0 - AMD Radeon RX 5700 XT : 2020-04-21 17:12:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 17:12:11 Adapter #1 - AMD Radeon RX 5700 XT : 2020-04-21 17:12:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 17:12:11 Initializing keypress handler. 2020-04-21 17:12:11 Parsing INI file .\defaults.ini 2020-04-21 17:12:11 INI file .\defaults.ini loaded. 2020-04-21 17:12:11 Loading keyboard tables. 2020-04-21 17:12:11 Creating window. 2020-04-21 17:12:11 Checking display driver version. 2020-04-21 17:12:12 Activating window. 2020-04-21 17:12:12 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 17:12:12 Ratio is 1.78 2020-04-21 17:12:12 Resolution was capped at 1280 x 720 2020-04-21 17:12:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 17:12:12 Resolution selected 1280 x 720, 32 bits 2020-04-21 17:12:12 CRender::InitDevice: Using 32bit mode. 2020-04-21 17:12:12 CRender::InitDevice: Using vsync 0. 2020-04-21 17:12:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 17:12:12 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 17:12:12 Using hardware vertex shaders. 2020-04-21 17:12:13 Initializing render system. 2020-04-21 17:12:13 Trilinear Mipmapping available. 2020-04-21 17:12:13 Vertex Shader Version: 3.0 2020-04-21 17:12:13 Pixel Shader Version: 3.0 2020-04-21 17:12:13 Initializing engine internals. 2020-04-21 17:12:13 CRender::InitDevice completed successfully. 2020-04-21 17:12:14 Parsing INI file ./eqlsUIConfig.ini 2020-04-21 17:12:14 INI file ./eqlsUIConfig.ini loaded. 2020-04-21 17:13:04 Server selected 144.121.19.168 (4810608). 2020-04-21 17:13:04 Initializing DirectInput. 2020-04-21 17:13:04 Initializing Keyboard. 2020-04-21 17:13:04 Initializing Mouse. 2020-04-21 17:13:04 Creating font list. 2020-04-21 17:13:04 Creating game object. 2020-04-21 17:13:04 Deleting obsolete files. 2020-04-21 17:13:04 Loading string tables. 2020-04-21 17:13:04 Initializing client variables. 2020-04-21 17:13:04 Loading spell effects. 2020-04-21 17:13:04 Initializing display structures. 2020-04-21 17:13:05 Sound Manager loaded 2165 filenames from soundassets.txt. 2020-04-21 17:13:06 Voice Manager loaded 12 macros from VoiceData.txt. 2020-04-21 17:13:06 Networking: using port [64054]. 2020-04-21 17:13:06 Networking: Connection Established [1] 2020-04-21 17:13:07 WorldAuthenticate: Initiating Login. 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2020-04-21 17:13:07 WorldRPServer message: server name P1999Green 2020-04-21 17:13:07 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0x4ec (1260). 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x6957 (26967). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x4513 (17683). 2020-04-21 17:13:10 Check 1sa. 0x6ac9b0e5 2020-04-21 17:13:10 2020-04-21 17:13:10 Check 1x. 0x9e15bc94 2020-04-21 17:13:10 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x7cba (31930). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2020-04-21 17:13:10 WorldAuthenticate. Access granted. 2020-04-21 17:13:10 2020-04-21 17:13:10 Race Manager loaded 475 races from racedata.txt. 2020-04-21 17:13:10 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2020-04-21 17:13:10 Initializing display. 2020-04-21 17:13:10 Initializing Particle System. 2020-04-21 17:13:10 Setting display options. 2020-04-21 17:13:10 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 17:13:10 Ratio is 1.78 2020-04-21 17:13:10 Resolution was capped at 1280 x 720 2020-04-21 17:13:10 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 17:13:10 Resolution selected 1280 x 720, 32 bits 2020-04-21 17:13:10 CRender::InitDevice: Using 32bit mode. 2020-04-21 17:13:10 CRender::InitDevice: Using vsync 0. 2020-04-21 17:13:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 17:13:10 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 17:13:10 Using hardware vertex shaders. 2020-04-21 17:13:10 Initializing render system. 2020-04-21 17:13:10 Trilinear Mipmapping available. 2020-04-21 17:13:10 Vertex Shader Version: 3.0 2020-04-21 17:13:10 Pixel Shader Version: 3.0 2020-04-21 17:13:10 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:10 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:10 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:11 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2020-04-21 17:13:11 Initializing engine internals. 2020-04-21 17:13:11 CRender::InitDevice completed successfully. 2020-04-21 17:13:11 Display options set, return code 1. 2020-04-21 17:13:11 AutoMipMapping set to 1. 2020-04-21 17:13:11 Camera created. 2020-04-21 17:13:11 Storing display options. 2020-04-21 17:13:11 Initializing fonts. 2020-04-21 17:13:11 Loading string tables. 2020-04-21 17:13:11 Initializing UI. 2020-04-21 17:13:11 Initializing UI manager. 2020-04-21 17:13:11 Initializing fonts. 2020-04-21 17:13:11 Parsing UI XML. 2020-04-21 17:13:12 Loading default UI resources. 2020-04-21 17:13:12 Initializing Music. 2020-04-21 17:13:12 Activating Load Screen. 2020-04-21 17:13:13 Display initialized. 2020-04-21 17:13:13 Initializing global data. 2020-04-21 17:13:13 Loading GlobalFroglok_chr 2020-04-21 17:13:13 Loading GlobalPCFroglok_chr 2020-04-21 17:13:13 Failed to open C:\Program Files (x86)\EverQuest\GlobalPCFroglok_chr.s3d. 2020-04-21 17:13:13 2020-04-21 17:13:13 Loading frogequip 2020-04-21 17:13:13 Loading GlobalSKE_chr2 2020-04-21 17:13:13 Loading GlobalDRK_chr 2020-04-21 17:13:13 Failed to open C:\Program Files (x86)\EverQuest\GlobalDRK_chr.s3d. 2020-04-21 17:13:13 2020-04-21 17:13:13 Loading Global_obj 2020-04-21 17:13:13 Loading GEquip 2020-04-21 17:13:13 Loading GEquip8 2020-04-21 17:13:13 Loading GEquip2 2020-04-21 17:13:13 Loading grass 2020-04-21 17:13:13 Loading GEquip4 2020-04-21 17:13:13 Loading GEquip3 2020-04-21 17:13:13 Loading loyequip 2020-04-21 17:13:14 Loading ldonequip 2020-04-21 17:13:14 Loading gatesequip 2020-04-21 17:13:14 Loading globalKEM_chr2 2020-04-21 17:13:14 Loading globalKEM_chr 2020-04-21 17:13:14 Loading VEquip 2020-04-21 17:13:14 Loading globalKEF_chr2 2020-04-21 17:13:14 Loading globalKEF_chr 2020-04-21 17:13:16 Loading rap_chr 2020-04-21 17:13:16 Loading skt_chr 2020-04-21 17:13:16 Loading Global4_chr 2020-04-21 17:13:17 Loading Global_chr 2020-04-21 17:13:17 Loading Global17_amr 2020-04-21 17:13:17 Loading Global18_amr 2020-04-21 17:13:17 Loading Global19_amr 2020-04-21 17:13:18 Loading Global20_amr 2020-04-21 17:13:18 Loading Global21_amr 2020-04-21 17:13:18 Loading Global22_amr 2020-04-21 17:13:18 Loading Global23_amr 2020-04-21 17:13:18 Loading Global2_chr 2020-04-21 17:13:18 Loading Global3_chr 2020-04-21 17:13:18 Loading GEquip5 2020-04-21 17:13:18 Loading growthplane_chr 2020-04-21 17:13:19 Loading karnor_chr 2020-04-21 17:13:19 Initializing sky system. 2020-04-21 17:13:19 Global data initialized. 2020-04-21 17:13:19 Starting process game. 2020-04-21 17:13:19 Starting network game. 2020-04-21 17:13:19 2020-04-21 17:13:19 Check 1sa. 0x6ac9b0e5 2020-04-21 17:13:19 2020-04-21 17:13:19 Check 1x. 0x9e15bc94 2020-04-21 17:13:19 2020-04-21 17:13:19 Starting load. 2020-04-21 17:13:19 2020-04-21 17:13:19 Attempting to load load.EQG. 2020-04-21 17:13:19 Verifying world files. 2020-04-21 17:13:19 Loading zone specific files. 2020-04-21 17:13:19 Loading load_obj2 2020-04-21 17:13:19 Loading load_obj 2020-04-21 17:13:19 Loading load_chr2 2020-04-21 17:13:19 Loading load_chr 2020-04-21 17:13:19 Loading load 2020-04-21 17:13:19 Loading objects 2020-04-21 17:13:19 Loading lights 2020-04-21 17:13:19 Initializing cameras. 2020-04-21 17:13:19 Initializing lights. 2020-04-21 17:13:19 Initializing visual effects. 2020-04-21 17:13:19 Initializing target indicator. 2020-04-21 17:13:19 Initializing player path. 2020-04-21 17:13:19 Performing post-load operations. 2020-04-21 17:13:19 Initializing precipitation system. 2020-04-21 17:13:19 World initialized: load 2020-04-21 17:13:19 load done. 2020-04-21 17:13:19 2020-04-21 17:13:19 Starting char select. 2020-04-21 17:13:19 2020-04-21 17:13:19 Clearing display buffers. 2020-04-21 17:13:19 2020-04-21 17:13:19 Display buffers cleared. 2020-04-21 17:13:19 2020-04-21 17:13:19 Initializing character select UI. 2020-04-21 17:13:19 Resetting game UI. 2020-04-21 17:13:28 Trilinear Mipmapping available. 2020-04-21 17:13:28 Vertex Shader Version: 3.0 2020-04-21 17:13:28 Pixel Shader Version: 3.0 2020-04-21 17:13:28 Initializing Mouse. 2020-04-21 17:13:35 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2020-04-21 17:13:35 Zone addr [144.121.19.168:23579] received... 2020-04-21 17:13:35 ZONING 2020-04-21 17:13:35 Networking: Connection Closed [0] with 0 pending bytes. 2020-04-21 17:13:35 Networking: using port [63901]. 2020-04-21 17:13:35 Networking: Connection Established [1] 2020-04-21 17:13:35 Connected to 144.121.19.168:23579... 2020-04-21 17:13:35 2020-04-21 17:13:35 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2020-04-21 17:13:36 Zone Connect -- 3 -- Received MSG_SEND_PC 2020-04-21 17:13:36 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2020-04-21 17:13:36 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2020-04-21 17:13:36 Player = Skrillbo, zone = East Commonlands 2020-04-21 17:13:37 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:37 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:38 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:38 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:39 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:39 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:40 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:40 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:40 MSG_TIME_STAMP received. 2020-04-21 17:13:40 2020-04-21 17:13:40 MSG_TIME_STAMP received. (Items inc). 2020-04-21 17:13:40 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 1 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 3 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 4 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 5 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 6 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 7 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 8 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 9 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 10 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 11 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 12 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 13 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 14 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 15 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 16 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 17 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 18 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 19 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 20 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 22 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 23 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 24 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 25 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 26 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 27 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 29 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2000 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2001 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2002 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2003 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2004 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2005 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2006 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2007 2020-04-21 17:13:41 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:41 2020-04-21 17:13:41 Initializing zone. 2020-04-21 17:13:41 Initializing world. 2020-04-21 17:13:41 Attempting to load ecommons.EQG. 2020-04-21 17:13:41 Verifying world files. 2020-04-21 17:13:41 Loading zone specific files. 2020-04-21 17:13:41 Loading ecommons_obj2 2020-04-21 17:13:41 Loading ecommons_obj 2020-04-21 17:13:41 Loading ecommons_chr2 2020-04-21 17:13:41 Loading ecommons_chr 2020-04-21 17:13:42 Loaded tar.EQG. 2020-04-21 17:13:42 Loaded NPC with code tar from tar.s3d 2020-04-21 17:13:42 2020-04-21 17:13:42 Loaded dre.EQG. 2020-04-21 17:13:42 Loaded NPC with code dre from dre.s3d 2020-04-21 17:13:42 2020-04-21 17:13:42 Loading ecommons 2020-04-21 17:13:42 Loading objects 2020-04-21 17:13:42 Loading lights 2020-04-21 17:13:42 Initializing cameras. 2020-04-21 17:13:42 Initializing lights. 2020-04-21 17:13:42 Initializing visual effects. 2020-04-21 17:13:42 Initializing target indicator. 2020-04-21 17:13:42 Initializing player path. 2020-04-21 17:13:42 Performing post-load operations. 2020-04-21 17:13:42 Initializing precipitation system. 2020-04-21 17:13:42 World initialized: ecommons 2020-04-21 17:13:42 Requesting zone data. 2020-04-21 17:13:42 Resetting cameras. 2020-04-21 17:13:42 Resetting vision. 2020-04-21 17:13:42 Resetting overlays. 2020-04-21 17:13:42 Zone initialized. 2020-04-21 17:13:42 Creating INI files. 2020-04-21 17:13:42 Requesting AA data. 2020-04-21 17:13:42 Requesting Skill rank data. 2020-04-21 17:13:42 Loading UI. 2020-04-21 17:13:42 Deactivating previous UI. 2020-04-21 17:13:42 Unloading previous textures. 2020-04-21 17:13:42 Resetting UI. 2020-04-21 17:13:42 Resetting character select UI. 2020-04-21 17:13:42 Resetting game UI. 2020-04-21 17:13:42 UI Reset. 2020-04-21 17:13:42 Initializing UI. 2020-04-21 17:13:42 Initializing UI manager. 2020-04-21 17:13:42 Initializing fonts. 2020-04-21 17:13:42 Parsing UI XML. 2020-04-21 17:13:42 Parsing INI file .\UI_Skrillbo_P1999Green.ini 2020-04-21 17:13:42 INI file .\UI_Skrillbo_P1999Green.ini loaded. 2020-04-21 17:13:42 Loading default UI resources. 2020-04-21 17:13:42 Initializing game UI. 2020-04-21 17:13:43 Parsing INI file .\Skrillbo_P1999Green.ini 2020-04-21 17:13:43 INI file .\Skrillbo_P1999Green.ini loaded. 2020-04-21 17:13:43 Loading Icons. 2020-04-21 17:13:43 Resetting viewport. 2020-04-21 17:13:43 Game UI Initialized. 2020-04-21 17:13:44 Entering main loop. 2020-04-21 17:13:44 Loading game sounds. 2020-04-21 17:13:44 Requesting initialization data. 2020-04-21 17:13:44 DoMainLoop: just before first while(!ReadyEnterWorld). 2020-04-21 17:13:44 Zone Connect -- Received MSG_READY_ENTER_WORLD 2020-04-21 17:13:44 DoMainLoop: complete after first while(!ReadyEnterWorld). 2020-04-21 17:13:44 DoMainLoop: just before second while(!ReadyEnterWorld). 2020-04-21 17:13:44 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2020-04-21 17:13:44 Zone Connect -- Received MSG_READY_ENTER_WORLD 2020-04-21 17:13:44 DoMainLoop: completed second while(!ReadyEnterWorld). 2020-04-21 17:13:44 Setting up models. 2020-04-21 17:13:44 Setting up character. 2020-04-21 17:13:44 Activating music. 2020-04-21 17:13:44 Initialization complete. 2020-04-21 17:13:44 Entering main loop. 2020-04-21 17:13:45 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:45 2020-04-21 17:13:45 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:45 2020-04-21 17:13:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:48 2020-04-21 17:13:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:48 2020-04-21 17:13:50 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:50 2020-04-21 17:13:53 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:53 2020-04-21 17:13:57 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:57 2020-04-21 17:14:01 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:01 2020-04-21 17:14:13 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:13 2020-04-21 17:14:23 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:23 2020-04-21 17:14:28 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:28 2020-04-21 17:14:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:35 2020-04-21 17:14:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:35 2020-04-21 17:14:36 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:36 2020-04-21 17:14:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:37 2020-04-21 17:14:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:48 2020-04-21 17:14:57 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:57 2020-04-21 17:15:06 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:06 2020-04-21 17:15:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:37 2020-04-21 17:15:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:48 2020-04-21 17:15:53 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:53 2020-04-21 17:15:55 Trilinear Mipmapping available. 2020-04-21 17:15:55 Vertex Shader Version: 3.0 2020-04-21 17:15:55 Pixel Shader Version: 3.0 2020-04-21 17:16:04 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:04 2020-04-21 17:16:11 Trilinear Mipmapping available. 2020-04-21 17:16:11 Vertex Shader Version: 3.0 2020-04-21 17:16:11 Pixel Shader Version: 3.0 2020-04-21 17:16:12 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:12 2020-04-21 17:16:18 Trilinear Mipmapping available. 2020-04-21 17:16:18 Vertex Shader Version: 3.0 2020-04-21 17:16:18 Pixel Shader Version: 3.0 2020-04-21 17:16:23 Trilinear Mipmapping available. 2020-04-21 17:16:23 Vertex Shader Version: 3.0 2020-04-21 17:16:23 Pixel Shader Version: 3.0 2020-04-21 17:16:25 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:25 2020-04-21 17:16:32 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:34 Trilinear Mipmapping available. 2020-04-21 17:16:34 Vertex Shader Version: 3.0 2020-04-21 17:16:34 Pixel Shader Version: 3.0 2020-04-21 17:16:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:35 2020-04-21 17:16:35 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp50a.png for particle system. 2020-04-21 17:16:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:37 2020-04-21 17:16:39 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:39 2020-04-21 17:16:53 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:53 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:57 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:59 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:59 2020-04-21 17:17:00 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:00 2020-04-21 17:17:23 D3DXCreateTextureFromFileEx() failed to create texture spelna.png for particle system. 2020-04-21 17:17:23 D3DXCreateTextureFromFileEx() failed to create texture spelna.png for particle system. 2020-04-21 17:17:27 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:27 2020-04-21 17:17:28 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:28 2020-04-21 17:17:29 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:29 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:17:43 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:43 2020-04-21 17:17:48 D3DXCreateTextureFromFileEx() failed to create texture for particle system. 2020-04-21 17:17:53 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:53 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:18:08 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone] 2020-04-21 17:18:08 disconnected at C:\EQ\EverQuest\EverQuest.cpp:18228 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone 2020-04-21 17:18:08 2020-04-21 17:18:08 Character is Skrillbo. 2020-04-21 17:18:08 2020-04-21 17:18:08 YOU HAVE BEEN DISCONNECTED. 2020-04-21 17:18:08 2020-04-21 17:18:08 end of DisplayScreen 2020-04-21 17:18:08 | ||
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