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Old 06-13-2011, 12:15 PM
Seeatee Seeatee is offline
Sarnak

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I agree pet damage before was too high, but now it seems too low honestly.

is there any happy middle ground?

also, necros have really been kicked in the nuts, first the DoT nerf , now pet dmg is all out of whack, and necro FD seems to be completely broken.
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  #2  
Old 06-13-2011, 01:37 PM
Trax Trax is offline
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FD mob memory isn't clearing... We had someone FD after aggroing three mobs went AFK for 2 hours came back and the mobs came running at them.
  #3  
Old 06-17-2011, 05:45 PM
Quiksilver Quiksilver is offline
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Quote:
Originally Posted by Trax [You must be logged in to view images. Log in or Register.]
FD mob memory isn't clearing... We had someone FD after aggroing three mobs went AFK for 2 hours came back and the mobs came running at them.

I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot.

Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge.

I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.]
  #4  
Old 07-10-2011, 11:49 PM
JustinWK JustinWK is offline
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Quote:
Originally Posted by Quiksilver [You must be logged in to view images. Log in or Register.]
I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot.

Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge.

I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.]
It isn't quite nearly as accurate as original, but hopefully they will work it out.

I played a monk throughout classic onward, and it was never quite this cruel.
  #5  
Old 07-12-2011, 09:33 AM
Anger Anger is offline
Sarnak

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Quote:
Originally Posted by JustinWK [You must be logged in to view images. Log in or Register.]
It isn't quite nearly as accurate as original, but hopefully they will work it out.

I played a monk throughout classic onward, and it was never quite this cruel.
I also played a monk classic through luclin. When these changes originally went through, it became less where and when you FD and more about when you timed your javelin throw to split off mobs. This is why you needed 2 and 3 monk pull teams to pull the bigger raid zones later on.

It's not perfect, but it's alot closer to what I remember.
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