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#1
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I agree pet damage before was too high, but now it seems too low honestly.
is there any happy middle ground? also, necros have really been kicked in the nuts, first the DoT nerf , now pet dmg is all out of whack, and necro FD seems to be completely broken.
__________________
Finxter Fizzlepants - 54th Level Gnome Mage of Kittens Who Say Meow
Seeatee- 40 ShadowKnight Bushybeard - 22 warrior | ||
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#2
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FD mob memory isn't clearing... We had someone FD after aggroing three mobs went AFK for 2 hours came back and the mobs came running at them.
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#3
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Quote:
I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot. Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge. I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.] | |||
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#4
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Quote:
I played a monk throughout classic onward, and it was never quite this cruel. | |||
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#5
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Quote:
It's not perfect, but it's alot closer to what I remember.
__________________
"Anger is
ne letter short of danger." --Unknown | |||
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