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Old 06-13-2011, 07:38 AM
Slave Slave is offline
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The patch notes were very undescriptive. Could you please explain what this change does in terms of game mechanics since you seem to know? Because I remember FD working on Live.
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Old 06-13-2011, 08:55 AM
karsten karsten is offline
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as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.
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Old 06-13-2011, 09:07 AM
Aadill Aadill is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.
FD is supposed to stick when you go LD, that was a known tactic when there was no way you could make a pull without bringing half the zone with you.

Was the "your enemise have forgotten about you" message implemented later in the game or was that in by Kunark? On live I never FDd on my monk long enough to see it.
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Old 06-13-2011, 02:42 PM
kanras kanras is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.
Time-based aggro clear wasn't implemented until much later.

Fixed, pending update:

The issue where you DOT a mob -> FD -> /q, then come back either oom or dead.
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Old 06-13-2011, 04:37 PM
Trystych Trystych is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.
This is an issue. On this server /q while FD changes your status to be like sitting/standing. On live you could /q out safely even with dots on mobs without any issue, if the fd memory is causing them to come after you on p99 it needs fixing. /q was always the guaranteed way to have every mob forget you when you logged back in.
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  #6  
Old 06-13-2011, 09:12 AM
Skope Skope is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The patch notes were very undescriptive. Could you please explain what this change does in terms of game mechanics since you seem to know? Because I remember FD working on Live.
On live the aggro would linger for a few seconds after a successful FD. Technically you're FD and the mobs wouldn't hit you, but to completely lose the aggro you had to wait a small bit of time (seconds) before you could get up again, regardless of LoS or aggro radius.

Certainly shouldn't be happening for minutes, though.
  #7  
Old 06-13-2011, 09:33 AM
anotherfiz anotherfiz is offline
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FD post kunark worked like this:

on STATIC mobs: mob would 100% forget about you once it returned to its home point.

on roaming mobs: mobs had a 25% chance to fully forget about you

All mobs while they are roaming back: 25% chance to forget about you.

Some people believed that when mobs were roaming back, your chance to FD them off increased the more times you FD'ed. IE, 2 FD's = 50% chance, but i never believed this was accurate.

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Old 06-13-2011, 01:27 PM
baalzy baalzy is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
FD post kunark worked like this:

on STATIC mobs: mob would 100% forget about you once it returned to its home point.

on roaming mobs: mobs had a 25% chance to fully forget about you

All mobs while they are roaming back: 25% chance to forget about you.

Some people believed that when mobs were roaming back, your chance to FD them off increased the more times you FD'ed. IE, 2 FD's = 50% chance, but i never believed this was accurate.

Garibaldi <Transatlantic Rampage>
Shiishio <Pandemonium> - Tallon Zek - 65 Monkey
This is definitely the way I remember it and the way you'll find it explained in MANY class discussions.

There should also be a 'your enemies forget about you' message which means they have for certain forgotten about you, but I don't remember how long it took (was long enough that most people found /q'ing and logging back in quicker than waiting for the message).
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Old 06-13-2011, 01:57 PM
maximum maximum is offline
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"Your enemies have forgotten..." is a timed, client-based message. It has no real meaning on P99.
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