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Old 10-20-2009, 02:17 PM
Lich Lich is offline
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Originally Posted by Tananthalas [You must be logged in to view images. Log in or Register.]
Lich bear in mind aggro in Everquest was also based on proximity. A caster that stands at max distance from a mob is less likely to be attacked than a caster at melee range with a mob. I honestly don't recall why this was true but any raids always required max melee distance while the tank was dam'n near inside of the mob. You can easily see this in action when you root a mob, whoever is closest to the mob while it is rooted has aggro, regardless of how much it wants to kill someone else.

I understand this. Let me explain myself more. My pet can have a mob down to 50% health without me doing a single point of damage and I can take one swing at it and back off out of melee range. The mob will chase me. It just seems odd to me that I would grab aggro with 1 swing.
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Old 10-20-2009, 03:18 PM
Tananthalas Tananthalas is offline
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Quote:
Originally Posted by Lich
I understand this. Let me explain myself more. My pet can have a mob down to 50% health without me doing a single point of damage and I can take one swing at it and back off out of melee range. The mob will chase me. It just seems odd to me that I would grab aggro with 1 swing.
You do know that when you close to melee range you automatically pull aggro from the pet right? You don't even have to swing. I am currently playing a SK and I use that tactic all the time when I am soloing in Guk. If I pull two or more let pat off tank one for as long as he can the I just stand next to him when I need to pull aggro back away. I also played a necromancer on live and it worked the same way then (this was in like 02 or 03 however).
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