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  #31  
Old 06-10-2011, 05:32 PM
Kingofqueens123 Kingofqueens123 is offline
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rangers are cool
  #32  
Old 06-12-2011, 03:14 PM
Belenos Belenos is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Rangers are awesome. This community is too much like fucking world of warcraft. Back in the day you picked someone up for a group regardless of class as long as they knew what they were doing. Now the end game is dominated by min/maxing nerds making a big deal out of nothing.
Wisdom.
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  #33  
Old 06-12-2011, 03:30 PM
deneauth deneauth is offline
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Since I started playing on the regular again it has been much easier to find groups with the ranger. burned through half of 51 in two sessions. I appreciate all the Ranger love on this thread, thanks everyone.
  #34  
Old 06-12-2011, 05:19 PM
Japan Japan is offline
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you get a bad rap. you have a bad rep.

Illiterate cunts.
  #35  
Old 06-14-2011, 12:30 AM
Pan Pan is offline
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I played a ranger as my main from just after release until I quit the game (L80...I forget which expansion b/c they all blended together toward the end). I agree completely with everything Yendor says. He gets it.

One thing that no one has mentioned, though, that a well-played ranger brings to the table is his/her ability to unf*ck (can I say that here?) things when the shiat hits the fan. Tank goes down, ranger steps in. Clothies or healers get aggro, ranger pulls it quick. Looking like a wipe, ranger has a million tools to give the rezzer time to camp. Slower bails (or one is unavailable) Swarmcaller/Earthcaller slows ftw. Overpull, ranger kites/roots/offtanks/or otherwise performs crowd control. Lousy heals, lousy buffs, lousy dots, lousy nukes, mediocre dps (right now), a bit squishy, but unparalleled as an un*fucker. That's part of why I loved playing the class.

Currently, I am playing a monk b/c I could not stomach another untwinked run to 60 w/the exp. penalty. What a joke. But I find monking a good deal less fun than rangering.

That said, the Kunark era is the nadir for rangers in EQ. It does get better, even in velious. But even now, a well-played ranger brings tons to the table...and a lot of it happens in the background (which is another conversation entirely).
  #36  
Old 06-14-2011, 04:50 PM
Daywolf Daywolf is offline
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My first and main was a ranger on live. I always had groups when I wanted to group. By the time you get to 50, you are known for your ability with a class to many, including the ones with invite privileges. Here, since it's more casual players, your best bet is to be in a large active guild.

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Originally Posted by lanystvyl [You must be logged in to view images. Log in or Register.]
Ranger's have forgotten how to pull from the few that I have seen. Its very difficult to pull and root, pull and root over and over until your 5-6 deep.
Root? what's tthat...??? Shouldn't be using root in a group unless you are trying to stop a mob from disrupting a caster, or rooting a mob while pulling more than one (lines them up), though better not to root and pull (never pull and root though). Root draws a lot of aggro, ranger is not a tank, the tank needs the aggro. Rangers at times need to stand there and do nothing, including not having damage shields, until the tank can get aggro back. Even snare should be used only if it starts to run near death. Rangers should be chain pulling, having the next inc as the last one or two are dropping. Taunt should be removed from your bar. Minimum spell casting, conserve mana and aggro. Ranger should be first in but last out in an emergency, rooting and snaring on the way out. Rangers work fine outside or in dungeons. There is no "forget", only learn.
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  #37  
Old 06-14-2011, 06:34 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
Root? what's tthat...??? Shouldn't be using root in a group unless you are trying to stop a mob from disrupting a caster, or rooting a mob while pulling more than one (lines them up), though better not to root and pull (never pull and root though). Root draws a lot of aggro, ranger is not a tank, the tank needs the aggro.
Huh? I root all the time when a caster (usually the enchanter) gains aggro and everyone starts running around. Parks the mob, lets the chanter live, and gives the tank (usually a warrior in this case) a chance to build aggro back. Either that or it aggros it on me and I tank it, auto-attack off, until it goes back to the tank.

Quote:
Taunt should be removed from your bar.
I would disagree here too... if the mob is on a caster and the tank can't get aggro back or his Taunt skill fails, the ranger is the fall back. Press taunt, disarm, and have Root incoming to save the caster (enchanter, your CLERIC, etc). There are times (although few), that I press Taunt for a reason.
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  #38  
Old 06-14-2011, 06:37 PM
JenJen JenJen is offline
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yendor knows his shiz
  #39  
Old 06-14-2011, 08:59 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by JenJen [You must be logged in to view images. Log in or Register.]
yendor knows his shiz
Not bad for being illiterate [You must be logged in to view images. Log in or Register.] lol
Though he missed the part where I said save the caster with root. I was speaking of not doing a "pull and root", not not saving the casters (it's the rangers job). Now as for taunt, why would I need to taunt the mob chasing the wizzy when I already rooted it??? I', back on dps or pulling at that point hehe, it's rooted. Just adding up more aggro on the ranger, sucking the healer dry tisk-tisk.
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  #40  
Old 06-14-2011, 09:08 PM
Daywolf Daywolf is offline
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And what's with cheer leading on a 3 minute timer reply post? Smells fishy.... like alt forum account lol Would see that all the time in like EVE, pretty noticeable [You must be logged in to view images. Log in or Register.]


Oh also wanted to add to a couple posts ago, rangers should know the zone before even entering. I still have all my printed maps in a folder in fact, with location notes.
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