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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #9  
Old 03-16-2010, 07:27 PM
Otto Otto is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by Maximus [You must be logged in to view images. Log in or Register.]
Pointless drivel that is three months too late
Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
More Pointless drivel that is three months too late
http://project1999.org/forums/showth...=raid+rotation

You guys are absolutely ridiculous. What you (trans) want is what we (IB) were fighting for from December 1st-15th (the events leading up to the post in the link above) until the rotation was lifted.

Apparently you missed the memo. During those months while you were laughing to yourselves that you had effectively taken all sense of competition out of the game, we were campaigning to have the raid rule-set removed from the server. After many weeks of rage induced posts and PMs, (or as Nilbog dubbed these documents 'the ocean of tears') the decision was made by the dev staff that the only truly fair way they could have a close to classic raid system that didn't require them to step in for every encounter was to add spawn variance to the raid targets.

Sorry you didn't want the competition then, but if everyone could have agreed on a classic, live-like system with first to engage rules then you wouldn't be in this predicament right now. Yes, I am saying that having the first 15 near the raid target does not entitle you to that mob, but the GMs disagree with me, and that's why the rules are how they are.

You are three months too late. Nilbog and his team have said many many times that they want absolutely no responsibility in how we manage the raids on the server, and that's what they have gotten... except when you tried to leapfrog and KS Divinity. That was funny.
 


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