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#31
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So for the record, chanters are the best simply do to this reason, they can augment melee damage with haste, they can do melee damage with charmed pets, then haste those pets an hand them magic weapons an armor. They can also mez, and do DD damage, tash, clarity, slow. I think they have kitchen sink some place too. | |||
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#32
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#33
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I kinda don't disagree with you all. However chillin out in TD on a Wiz or Dru is really nice.
I just helped a CR in a green zone on my necro. I was so confused.. My DD had a long cool down, n took half of my mana. The saving grace was the freedom to pet back & attack green to it mobs. I am going back to blowing up stuff in the Xorbb Gorge on my wizard with a ton of gratitude for root, gate, and fun nukes. | ||
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#34
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Wizards got more amazing as they were able to resist stuff n rune themselves against AoE magic by pop, ldon. | |||
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#35
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Luclin was cool. It introduced gnomes and halfling Knights. Vah Shir race, Beastlords, AA's and new models.. the Nexus was cool too.
Sorry this was off of the topic but after magnetaress made me think of luclin lol
__________________
60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP 53 Halfling Wanderer - Carter PVP 45 Dark Elf Wizard - Smurf PVP 41 Enchanter - Jeffery PVP 37 Iksar Monk - Buster PVP 26 Human Ranger - Kenny PVP RED99 | ||
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#36
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#37
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I liked BLs and AA's. Moon cats, not my thing.
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#38
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So, like Necros, they shouldn't be too group oriented, per se. But they should be able to be effective in a group, which seems to be the general consensus that they are not. Since Necros have the logical ability to sacrifice Health (ie, Life) for Mana (Power), Wizards should similarly be able to sacrifice Endurance(ie, Strength, vitality) for Mana (Power). Endurance seems to be a relatively unused statistic in the game. The Bard gets a Endurance regen song which I have never used, nor seen a need to use. If Endurance were more dynamic in game like Health and Mana, the Wizard tapping into it would be similar to a Necro tapping into Health. Now, a Bard would have a reason to play Jaxan's. The group could feed Endurance to a Wiz when needed. Food would play a bigger role in the game. Etc. Don't give then clarity. Give them something that makes them different, with different mechanics than other classes, like Necros. Yeah, that makes it a different game altogether, not classic EQ. The game always seems to have the feel of being unfinished, like it was a prototype. It should have been "finished", not constantly patched and extended. | |||
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#39
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I really don't mind that wizards don't have clarity even though I thought about it a lot yesterday before reading these posts.
I would settle for a double sized mana pool. As well. Something that would let a wiz pump out 20k in damage. Ya, raids. But whatever the game wasn't balanced around raids when it was started. This would make it feasible for a classic wiz to solo frenzy, lord, and ice, and fire giants, with reasonable ease. This is what they lack in classic. Once kunark hits, wizards get amazing tools and stay on par with all the other classes. Wizards are bookish, so a 30-40 minute med time from 0 to FM wouldn't be unreasonable, and would work fine in groups as wizards would have more leeway to manage their resources appropriately. Do I delete this mob? Or do I just do some dps to speed this along? Do I make this mob flee? It would play into the strategic gameplay of a wizard. | ||
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Last edited by magnetaress; 04-01-2020 at 01:44 PM..
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#40
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I concur with everything. I wish I wasn't a crazy person, and that Wizards ran on a different type of mana hardcoding like bards do, that makes theirs regen super fast all the time. Wizards with a whole spell line of 100% free nukes might not even be the most OP thing in the world. | ||||
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