Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 03-29-2020, 05:17 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,806
Default

The more time spent playing EQ the better, after 20 years of it I realise I don't need to rush for the endline!
  #32  
Old 03-29-2020, 08:54 PM
magnetaress magnetaress is offline
Banned


Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

Experience penalties do not matter on red99. Rangers can fear Kite in EW, Iceclad, WW, and they can use that windstriker bow from sky with that awsome proc )

Also u can take ur time there and no one will hurry u along
  #33  
Old 03-30-2020, 06:19 AM
Kanuvan Kanuvan is offline
Kobold


Join Date: Jan 2017
Posts: 182
Default

fact is your group is trash if it doesnt have a sk or pal in it so the h8 is only from stacking which doesnt make any sense to begin with, relying on pets to hold aggro is for people who like /ooc'ing for rezes every 5 minutes, having a good sk in your group is going to make the xp as smooth as butter

hybrids are gr8 but having more than 1 is just stupid, the hybrids of classic eq are tanks/pullers and nothing more and you only need 1 of those , monk to pull hybrid to tank
Last edited by Kanuvan; 03-30-2020 at 06:26 AM..
  #34  
Old 03-30-2020, 09:53 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

The original group sharing mechanism was intended to help groupmates level at the same rate. In a full group that is the same level and the same earned exp amount and the same race/class, everyone would get an equal split. Let's say they all just dinged before the kill and are all at 0% to the next level. Let's also say the mob was worth 12% of the amount needed for next level. They will all get exactly 2% each on the kill. If they continue that way, they will all ding at the same time.
However, if one of them is 1 level ahead (but at the same amount to next level, i.e. 0%), his or her distance to the next level is larger because needed exp amounts for the next level are larger than the level before. In order for them all to 'travel' the same distance to the next level on a kill, the other 5 members get 1.8% each and the one who is a level ahead gets 2.10% of the exp from the kill. If they stay together for the whole level they will all ding at the same time again, but that time will be longer than if they were at the same level.
Add in the ridiculous hybrid and racial penalties, and you can see that the 'distance to the next level' is much larger for some than for others, and the earned exp is split according to that distance, again to keep them all travelling the same distance to next level.
However, there are offsetting benefits to having groups of mixed levels, races and class. If your group doesn't have a decent tank, for instance, letting a Paladin tank for you might increase the kill rate by quite a bit. Letting a higher level Bard CC for you might also increase the kill rate. Having a ranger pull outdoors might as well. So, it's not totally cut and dried, there are a mix of factors to consider.
And, most importantly of all, if you are extremely concerned about your leveling rate and all you want to do is get to max level as fast as you possibly can, you are not really doing everquest right, in my opinion. I think they should have just not shown the exp bar at all.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 03-30-2020 at 09:57 AM..
  #35  
Old 03-30-2020, 10:14 AM
solleks solleks is offline
Planar Protector

solleks's Avatar

Join Date: Oct 2016
Posts: 1,108
Default

i agree the class/race XP penalty is pretty stupid. after all this is a more classic than classic server so it really shouldn't be an issue

REMOVE XP PENALTIES ASAP
  #36  
Old 03-30-2020, 10:35 AM
magnetaress magnetaress is offline
Banned


Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
The original group sharing mechanism was intended to help groupmates level at the same rate. In a full group that is the same level and the same earned exp amount and the same race/class, everyone would get an equal split. Let's say they all just dinged before the kill and are all at 0% to the next level. Let's also say the mob was worth 12% of the amount needed for next level. They will all get exactly 2% each on the kill. If they continue that way, they will all ding at the same time.
However, if one of them is 1 level ahead (but at the same amount to next level, i.e. 0%), his or her distance to the next level is larger because needed exp amounts for the next level are larger than the level before. In order for them all to 'travel' the same distance to the next level on a kill, the other 5 members get 1.8% each and the one who is a level ahead gets 2.10% of the exp from the kill. If they stay together for the whole level they will all ding at the same time again, but that time will be longer than if they were at the same level.
Add in the ridiculous hybrid and racial penalties, and you can see that the 'distance to the next level' is much larger for some than for others, and the earned exp is split according to that distance, again to keep them all travelling the same distance to next level.
However, there are offsetting benefits to having groups of mixed levels, races and class. If your group doesn't have a decent tank, for instance, letting a Paladin tank for you might increase the kill rate by quite a bit. Letting a higher level Bard CC for you might also increase the kill rate. Having a ranger pull outdoors might as well. So, it's not totally cut and dried, there are a mix of factors to consider.
And, most importantly of all, if you are extremely concerned about your leveling rate and all you want to do is get to max level as fast as you possibly can, you are not really doing everquest right, in my opinion. I think they should have just not shown the exp bar at all.
agreed put a piece of black tape over it

and

there are options other than grouping for 'fastest leveling available'

there are certain demographics groups and guilds though which will always roll a druid an enchanter and a cleric and then proceed to power lvl a bard and necro, then a sham, and then try to assemble a raid force of plvld rogues and mage twinks in order to try and be the 1st to kill a mob ---- very new servers ---- both live, and not live, and different mmos too.... like wow even ... attract these 'players.... like a plague, a karana plague...

Actually I like these guys, once they've got their first kills in and have their bis geared main within a month of server opening, they are usually very helpful and cool towards the stragglers and role players. I am grateful for the people that know the game and are able to roll with their preferences and just do it their way. They aren't killing undead gnolls in EK usually unless they are there to help a friend or the lowbies on a coffee break.
  #37  
Old 03-30-2020, 10:37 AM
magnetaress magnetaress is offline
Banned


Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
i agree the class/race XP penalty is pretty stupid. after all this is a more classic than classic server so it really shouldn't be an issue

REMOVE XP PENALTIES ASAP
yes exp penalties are dumb and lower lvl players should level fast and catch up to the higher lvls in grps as well. They are there to get 'trained up' anyway.
  #38  
Old 03-30-2020, 11:10 AM
Alexdoubz Alexdoubz is offline
Orc


Join Date: Aug 2015
Posts: 43
Default

Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Experience penalties do not matter on red99. Rangers can fear Kite in EW, Iceclad, WW, and they can use that windstriker bow from sky with that awsome proc )

Also u can take ur time there and no one will hurry u along
Is there an option to have people on ignore on the forums? Can't stand reading this desperate try red crap all these years later.
  #39  
Old 03-30-2020, 11:29 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Yeah that person is getting seriously annoying. I think you can, and can also report his posts.
__________________
The Ancient Ranger
Awake again.
  #40  
Old 03-30-2020, 12:17 PM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,464
Default

Quote:
Originally Posted by Alexdoubz [You must be logged in to view images. Log in or Register.]
Is there an option to have people on ignore on the forums? Can't stand reading this desperate try red crap all these years later.
Yes, but you'll still see:

Unread Today, 10:14 AM
Remove user from ignore list
solleks
This message is hidden because solleks is on your ignore list.
View Post
Unread Today, 10:35 AM
Remove user from ignore list
magnetaress
This message is hidden because magnetaress is on your ignore list.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.