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#10
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Neutral Details
* Custom client to support features not available standard and to deter use of cheat utilities. * Special player-triggered zone wide events. * Item discovery for all items, personal recognition of discovery. * Corpses are returned to Shadowrest after 6 hours - mostly beneficial to PVP combat. PVE Details * Old world level limit 1-50, 1 account per player. * Main world will consist of EverQuest's Titanium Release with original map files (Note: Old versions of Nektulos, Lavastorm, Steamfont for example). * Items will be re-modeled to follow old world settings (eg. new focus effects will not be present) * Random Diablo-like free-for-all item system will exist for new items, loot and quest based items generated on the fly during gameplay, content is functional cross-zone. * Revised dungeon quest system which will provide ranging difficulty and generate new activities. * PVE Neutral continents Odus and Faydwer, additional neutral zones Bazaar and Nexus. PVE dungeons available in Shadowhaven. * New mid-high level (30-50) PVE dungeons available in Odus and Faydwer. * *New contestable group (pve/pvp) dungeons in old world Antonica. PVP Details * Kingdom Alignment Chart: In-game colors screenshots - Player selected team based pvp system, Qeynos (dark purple), Halas (orange), Freeport (light blue), Rivervale (Yellow). * PVP Bandits: bandits in-game color screenshot - Bandit, FFA PVP-based team (red color). (Bandits can be beneficial or attack each other, bandits can also fight versus kingdom players). * PVP Limited to the Antonica continent and contested dungeons there-in. PVP flag is enabled at level 30, optional flag can be enabled before 30 if interested. * On death cash drop and single item loot (lore, nodrop and bags exempt) - Max of 10 Level difference to allow loot of item + cash. * Bounties against players earn pvp points to spend on pvp-only items * Kingdoms player controlled, including upgrade-able guards, merchant taxes and other features. * Kingdoms will determine the players allegiance (guilds will exist only as such). Much like a team pvp server, however the alignment of evil/good is not a requirement. * *New contestable dungeons which are pvp-enabled for mid-high level range (30-50). * More specifications will be announced later on. Shit is gunna be sweet bro's | ||
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