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Old 06-10-2011, 02:25 PM
Slyfox Slyfox is offline
Orc


Join Date: May 2011
Posts: 42
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Neutral Details

* Custom client to support features not available standard and to deter use of cheat utilities.
* Special player-triggered zone wide events.
* Item discovery for all items, personal recognition of discovery.
* Corpses are returned to Shadowrest after 6 hours - mostly beneficial to PVP combat.


PVE Details

* Old world level limit 1-50, 1 account per player.
* Main world will consist of EverQuest's Titanium Release with original map files (Note: Old versions of Nektulos, Lavastorm, Steamfont for example).
* Items will be re-modeled to follow old world settings (eg. new focus effects will not be present)
* Random Diablo-like free-for-all item system will exist for new items, loot and quest based items generated on the fly during gameplay, content is functional cross-zone.
* Revised dungeon quest system which will provide ranging difficulty and generate new activities.
* PVE Neutral continents Odus and Faydwer, additional neutral zones Bazaar and Nexus. PVE dungeons available in Shadowhaven.
* New mid-high level (30-50) PVE dungeons available in Odus and Faydwer.
* *New contestable group (pve/pvp) dungeons in old world Antonica.


PVP Details

* Kingdom Alignment Chart: In-game colors screenshots - Player selected team based pvp system, Qeynos (dark purple), Halas (orange), Freeport (light blue), Rivervale (Yellow).
* PVP Bandits: bandits in-game color screenshot - Bandit, FFA PVP-based team (red color). (Bandits can be beneficial or attack each other, bandits can also fight versus kingdom players).
* PVP Limited to the Antonica continent and contested dungeons there-in. PVP flag is enabled at level 30, optional flag can be enabled before 30 if interested.
* On death cash drop and single item loot (lore, nodrop and bags exempt) - Max of 10 Level difference to allow loot of item + cash.
* Bounties against players earn pvp points to spend on pvp-only items
* Kingdoms player controlled, including upgrade-able guards, merchant taxes and other features.
* Kingdoms will determine the players allegiance (guilds will exist only as such). Much like a team pvp server, however the alignment of evil/good is not a requirement.
* *New contestable dungeons which are pvp-enabled for mid-high level range (30-50).
* More specifications will be announced later on.


Shit is gunna be sweet bro's
 


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