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  #11  
Old 06-06-2011, 11:37 AM
Enderenter Enderenter is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Seems like this is in reference to warriors being too powerful but only in relation to one item, which indicates the possibility that warriors can do sizeable damage but it was considered game-breaking. That leads me to believe that 2h weapons specifically meant for DPS classes not being good DPS weapons is a problem, as well.
Any class can do sizable damage, given the right tools (int casters: Rod of Annihilation/Tola robe).

My point was, give a monk an RFS and a warrior an RFS, and roughly equivalent STR/haste, and the monk should easily outparse the warrior.
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  #12  
Old 06-06-2011, 11:42 AM
Aadill Aadill is offline
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That's what I'm agreeing with, Ender [You must be logged in to view images. Log in or Register.] You probably said it a bit clearer, but I was just pointing out that a weapon was specifically changed because the mechanics of the warrior class were causing an imbalance for other classes due to the high damage nature of 2hand weapons. As of right now we don't see that sort of high damage nature of 2hand weapons so that is the root problem, for certs.
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  #13  
Old 06-09-2011, 09:41 PM
RupesTZ RupesTZ is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Kanras, was that patch in reference to this patch from live?

http://www.tski.co.jp/baldio/patch/20000419.html

TWO HANDED WEAPONS UPGRADED, APRIL 19, 2000

As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon.

This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a one-handed weapon of a given ratio was able to do more damage than when wielding a two-handed weapon of the same ratio.

We would like to stress that no change has been made to the amount of damage done by people wielding one-handed weapons. The net result of this change is that people choosing to wield two-handed weapons will now do more damage than they did before.
I'm interested to hear more about this patch note our friend Aadill brought up. I'm thinking this must be an error because as others have said fists seem to be near or greater DPS than my tstaff which just isn't right.
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  #14  
Old 06-10-2011, 01:00 PM
Tulvinous Tulvinous is offline
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This thread is more about the staff and not overall 2H damage. In addition the proc is unreliable in duration to what it was on live servers.
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  #15  
Old 06-10-2011, 01:13 PM
azeth azeth is offline
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Quote:
Originally Posted by Rejuvenation [You must be logged in to view images. Log in or Register.]
I think maybe giving the community a fighting dummy
I initially thought you meant as in a unkillable NPC with XX ac/mitigation/resists for anyone to pound on for any length of time in EC for example - solely to provide exact parsing data for the dev staff.
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  #16  
Old 06-10-2011, 01:34 PM
Versus Versus is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I initially thought you meant as in a unkillable NPC with XX ac/mitigation/resists for anyone to pound on for any length of time in EC for example - solely to provide exact parsing data for the dev staff.
Initially? I thought that was exactly what he meant. Not a bad idea, IMO. But you know before long you will hear...NOT CLASSIC! BURN THE WITCH!
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  #17  
Old 06-10-2011, 01:41 PM
Aadill Aadill is offline
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As long as it's level 1 so it doesn't provide skillups it's not a bad idea, at least for testing purposes.
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