Quote:
Originally Posted by derpcake2
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bard can solo every mob in classic that can be mezzed
do tiny bit of dps -> outregen mob while keeping it mezzed -> repeat
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Do this and respawns will be on you before kill the PHers and the pather. You can snare aggro kite and walk the mobs in circles once broken, your drum dots do 141dmg per tic, you won’t get hit this way. Most bards severely overestimate how much room is needed to do this. So the 3 PHers or frenzied is roughly 19050hp. The single pather is a lower lvl wizard with less than 3k hp, it’s quite easy to handle. At 141 dmg per tic(lvl 50 bard with MM drum) you can push out roughly 39,000hp in the 28minutes it takes for respawns, this excess gives you time to separate spawns, take pee breaks, accounts for the first 6 seconds of each fight all 3 dots aren’t up, also accounts for a few resists(you always want fufils/snare up if either resist sing again instead of one of the other dots). This also gives the more active player enough time to kill the cubby mob and two additional pathers in the room before frenzy if they want to. Breaking the room is the bards single hardest challenge but using lull and some creativity/skill it’s manageable as long as you don’t get a crit lull resist with all 3 up. Hope this helps some newer bards out there. Next time I do the camp I’ll make a video. Rule of thumb if you can land fufils, it is below lvl 45 and doesn’t cast or summon, a bard can easily kill it in a dungeon. Outdoor zone if it doesn’t cast or summon, mob is your bitch(think allizewsaur).
PS. this strategy can be used to easily solo nobles or bards/isa/boshinko in highkeep and you won’t even have to leave the room for stellar exp 46+.