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Old 03-02-2020, 06:42 AM
Sear Sear is offline
Sarnak


Join Date: Mar 2013
Posts: 259
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Good vs evil worked on TZ/TZ, but 4 teams (what was originally intended by Verant) fell apart in just a few months.

More players went evil races obv but there were just 3 of them compared to good races having 9 plus classes inaccessible to darkies. I would guess the pop distribution was something like 55/45% in favor of lighties, if not 60/40.

It ended up being relatively balanced with the vanilla world layout lending to certain races having an advantage of controlling nearby dungeons. Darkies could more easily control Guk because they had Grobb/Oggok right there. Lighties had Mistmoore/Unrest. Solusek B was a toss up.
 


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