#11
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#12
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Oh and I do agree with same level same level forever.. As long as the group is relatively the same percentage through that level.. And honestly, even if they aren't, they won't deviate much. That was the situation where everyone stays the same
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#13
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Let me reiterate
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Converge: I can create a small time constant of this Diverge: I can create a large time constant of this | |||
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#14
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XP is divided based proportionally on the XP totals of each group mate. If everyone has 100,000 XP then everyone gains the same xp per kill. This means that the only time people will level at the same rate, regardless of class/race penalties, will be if they've been grouping since they started the game and never do any quests. We can then do a calculation of (your xp total)/(xp total of the group) will tell you what fraction of the xp you're pulling in. You can then compare this to how much experience you need to level vs your group mates. If we look at the experience table if you are level 46 you will "catch up" in levels with your level 51 friend you're grouping with until you hit 51, and then your friend will start to pull ahead again. (with no xp penalties for either). This is because the XP requirement per level for 51+ is more than double the xp requirement per level for 46-50, but the xp total is not double at that point. So you will both converge and diverge depending on what levels everyone in the group is, and the convergence/divergence will change over time. Edit: assuming https://wiki.project1999.com/Experience_table is true. I used 50's as an example because it is the most extreme jump in xp. Hell levels will also cause convergence AND divergence over time. | |||
Last edited by Tilien; 02-14-2020 at 12:42 PM..
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#15
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3 man group
20 Halfling Warrior +14.5%
6840000 xp 37 kills to level solo 22.89% of pie 162 kills to level in group 20 Human Monk -20% 9600000 xp 51 kills to level solo 32.13% of pie 159 kills to level in group 20 Troll Shadowknight -68% 1344000 xp 71 kills to level solo 44.98% of pie 158 kills to level in group If you're at the same level you should progress at effectively the same rate. 20 Halfling Warrior +14.5% 6840000 xp 37 kills to level solo 15.96% of pie 225 kills to level in group 22 Human Monk -20% 12777600 xp 51 kills to level solo 29.82% of pie 170 kills to level in group 24 Troll Shadowknight -68% 23224320 xp 71 kills to level solo 54.20% of pie 94 kills to level in group quickly divergent.
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Sikuna Matata 60 Ogre Oracle <Marqy Marq and the Funky Bunch>
Hunnee Pott 55 Ogre Shadow Knight <Marqy Marq and the Funky Bunch> Befour Deyfindme 90 Human Monk <Truly Naughty Troop> Torv/Fennin/Cazic Caity Laughinghammer 54 Barbarian Shaman <Ra Imperial Guard> Torv | ||
Last edited by gnatch; 02-14-2020 at 02:06 PM..
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#16
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131 kills to level in group realized i had the formula wrong in my spreadsheet <.< Another thought was same xp amounts. Can't edit my post anymore <.< 24 Halfling Warrior +14.5% 11819520 xp 36 kills to level solo 33.33% of pie 108 kills to level in group 21 Human Monk -20% 11819520 xp 51 kills to level solo 33.33% of pie 153 kills to level in group 20 Troll Shadowknight -68% 11819520 xp 71 kills to level solo 33.33% of pie 213 kills to level in group Also divergent.
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Sikuna Matata 60 Ogre Oracle <Marqy Marq and the Funky Bunch>
Hunnee Pott 55 Ogre Shadow Knight <Marqy Marq and the Funky Bunch> Befour Deyfindme 90 Human Monk <Truly Naughty Troop> Torv/Fennin/Cazic Caity Laughinghammer 54 Barbarian Shaman <Ra Imperial Guard> Torv | |||
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#18
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#19
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So basically as a hybrid with an EXP penalty you should always be trying to join groups with people a few levels lower than you and you can sap their EXP and level relatively fast?
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