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Old 02-13-2020, 12:06 AM
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
It just really doesn't make sense to ignore your primary stat on a Cleric, of all classes (being one of the two classes along with Wiz that can realistically expect to be dumping their entire mana bar on a not-infrequent basis), in favor of a stat that is only useful for ONE spell that you probably won't even be using that much. Especially with CHA gear being the cheapest and easiest stat gear to acquire in the game.
It's not one spell. It's three cleric spell lines that are affected. Atone, lull, and divine intervention. And it makes plenty of sense since cleric has access to tons of good AC/WiS items, but access to virtually no good Cha/AC/hitpoint items. It doesn't matter if there is cheap cha gear when that gear is is usually devoid of any other useful stats for surviving inevitable critical lulls.

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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I mean, who rolls a Cleric to maximize their pulling ability? Even with high CHA, a Cleric is what, the sixth or seventh best pulling class in the game? After Monks, SKs, Enchanters, Necros, Bards, Rangers and Paladins? When exactly is a Cleric going to be pulling so much that WIS becomes a secondary concern to CHA?


Anyone who doesn't want to spend their life as a CH bot in a raid would want to be good at pulling for full groups, for duo/trio, and certainly for doing any soloing. clerics are great pullers because they can DA on critical lull fails and if the group has any other competent CC classes, you can get the mobs controlled and hopefully avoid a wipe. They can also root membur adds they didn't want to/couldn't deal with at the time or lull past mobs they don't want to have to bother clearing, especially important when doing CR. Lacking invisibility clerics will often find themselves having to lull their way through dungeons.

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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I think this is another example of people attempting to powergame so much they get themselves turned around. The other being people who recommend going 25 STA and 5 INT on INT casters. Yeah, it makes sense if you started the game in NToV gear. But you don't. And if you're on Green you won't have anything close to that for a very long time.
Nah. Not the same at all. Int casters get garbage returns on adding stamina even at 60. Those points are barely noticeable. Cha has huge effect per stat point. With 175 cha a character will be TWICE as likely to get a critical lull fail as someone with 200 cha. And you will never hit 150+ cha on an unbuffed cleric without sacrificing major amounts of wisdom/HP/resists/ac .
 


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