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Old 02-12-2020, 04:29 PM
dephective dephective is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The lack of knowledge back then is somewhat of an exaggeration. Definitely in the early days of epics you're right, but by the time someone went through the whole things once it was available online on sites like Zam, Everlore, etc. etc. This applied to pretty much everything in the game for the most part.
There were definitely info on sites like Allakhazam, and forum discussions, but it was hard-won for for the earlier discoveries. Even then, information being available =/= an educated player base. The vast majority of players had rudimentary knowledge of core game mechanics, let alone complex sequences for major quest lines and optimal itemization. That was my experience grouping in classic-Velious.
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Old 02-13-2020, 02:10 PM
cd288 cd288 is offline
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Originally Posted by dephective [You must be logged in to view images. Log in or Register.]
There were definitely info on sites like Allakhazam, and forum discussions, but it was hard-won for for the earlier discoveries. Even then, information being available =/= an educated player base. The vast majority of players had rudimentary knowledge of core game mechanics, let alone complex sequences for major quest lines and optimal itemization. That was my experience grouping in classic-Velious.
For in-depth mechanics, many of which required data mining, sure. I.e., pet EXP rules, EXP penalties, how EXP is shared between group members, damage calculations, etc.

But other things, such as quest turn-in requirements, mob health and spawn times, place holders, etc. were well known by Velious.
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