Quote:
Originally Posted by dephective
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There were definitely info on sites like Allakhazam, and forum discussions, but it was hard-won for for the earlier discoveries. Even then, information being available =/= an educated player base. The vast majority of players had rudimentary knowledge of core game mechanics, let alone complex sequences for major quest lines and optimal itemization. That was my experience grouping in classic-Velious.
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For in-depth mechanics, many of which required data mining, sure. I.e., pet EXP rules, EXP penalties, how EXP is shared between group members, damage calculations, etc.
But other things, such as quest turn-in requirements, mob health and spawn times, place holders, etc. were well known by Velious.