Quote:
Originally Posted by Mblake81
[You must be logged in to view images. Log in or Register.]
So that was made for VRChat? I clicked the link. Seen something at the bottom that caught my eye. Got hit with a computer visual nostalgia that I can't put my finger on.
[You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Edit: Where will Garrett enter to steal the loot?
|
Originally I did it as a fun personal project, to add to my portfolio, but about a year ago I discovered that lo-and-behold VRChat was made with Unity (the engine I am most familiar with, and work the most with), and figured I'd give it a shot. But due to my overwhelmingly difficult work schedule this past year I didn't have much of time to really delve into it. Sometime in January I left my job (they went a different direction and my position became kind of obsolete) and while I am in search of a new one I figured I'd give this a shot.
I have a version for VRChat that is currently public, but I am still working on it, I would like to eventually do the entire Greater Faydark in this manner. Although, with significant liberty to the zone, such as adding a wood elf village or two to the more "empty areas" to kind of give it a more realistic setting. I thought it would be neat to make the area near Crushbone more desolate, destroyed, with a lot of tree stumps (as if the Orcs were tearing down the trees) And make the area leading to Butcherblock, hilly, cragy, and gradually going upwards.