#11
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The /list is still workable but they need to make it random, like I've been suggesting forever now.
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#12
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Who else here gets a boner every time they think about a fungus staff?
Which is weird since it's a lot less exciting on a sham main instead of an enchanter. | ||
Last edited by Tecmos Deception; 02-04-2020 at 07:53 PM..
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#13
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pained soul isnt a bad camp at all
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#14
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only reason i say it shouldn't be listed is because you're going to need an actual solid group + capable puller to be clearing the PHs. even if they did implement a list, the most obvious choice for the king group to be is at the exit. they're gonna get trained all day; people gonna lose the spots and all hell gonna break lose. and you know there are going to be afk rogues clogging up spots hidden somewhere. this camp is going to be a gem.
__________________
the Salt King <Ironborn> | ||
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#15
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Quote:
Along the lines of what I was thinking... ugh king is a good exp camp like ass/sup used to be I hope it doesn't ruin the camp completely. | |||
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#16
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lists should have a limit of players so loot and exp can be shared
might be time to add raids : ) | ||
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#17
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Kinda seems like making the legacy items nodrop would solve more issues than /list in a much simpler way. Original EQ had eBay, since that is "discouraged here" there's really no need or good case for these items messing with the economy.
Imagine if guise was tradable, imagine it in 2020! | ||
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#18
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I prefer games where all good items are no drop and only tradeable stuff is basic AC armor like cloth or leather
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#19
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Quote:
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#20
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How is a list system gonna work @ a camp like Fungi King, which in early-era Kunark, will require a full-group of people to clear?
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