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#1
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All the money camps are already camped damn near 24/7 on Teal. Would be even worse if they merged. Exp spots are pretty open(except for HHK nobles/bards, which is permacamped pretty much), but you need to form your own groups typically rather than just throwing up LFG.
Then there's raiding. Contested FGs 3 times a day? Contested Phinny twice a day? Like 6 guilds contesting every dragon? I'll pass. I hope they don't merge until Kunark at the earliest. | ||
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#2
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The lack of competition has allowed to 2 guilds to monopolize all the end game content when they should be competing with each other for it | |||
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#3
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So that's already 3 guilds that would be contesting targets. Then add in Steal Team plus who ever is contesting them on Green into the mix and it'd be a cluster fuck with so few targets to go after. | |||
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#4
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It's the competition that creates a game within the game. Players essentially create their own content through social interaction fueled by competition. Rivalries will emerge. Alliances. Reputations will be forged The planes are literally right around the corner which will open up more content. Maybe if the economies merge we can finally see some stability there as well | |||
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#5
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#6
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#7
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I wouldn't really say the competition on Teal is really competition. The 2 strongest guilds aren't competing with each other. It's a water downed version of what it could really be which would make the server much more vibrant if there was a merge Each server is basically it's own league with the "champs" competing with second string teams. We don't really know how good Kingdom and Seal Team are if they aren't in direct competition with each other It's like having the AFL and NFL as separate leagues with no Super Bowl If there was a merge and these guilds got a chance to compete with each other, it would be interesting to see how the Alliance game played out in an effort to get ahead of each other People want to be lazy with their pixels Classic Blue was way better than Green/Teal | |||
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#8
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#9
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The Raid scene differed back during Classic Era from server to server Classic Blue was highly competitive and fun. I remember engaging Draco with a group and sustaining while stragglers logged on and winning while an opposing Raid Force sat there and watched What we see now on the new servers is what AM did on the later years of Blue. Tag all potential competition and implement a raid credit system to keep people happy with crumbs. Massive zergs that just assimilate any potential threats to their supremacy That's basically the template for both guilds on the new servers while never having to compete with each other It's boring One server with both of these guilds going head to head would be much more exciting, especially when the planes open | |||
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#10
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