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  #11  
Old 06-03-2011, 11:40 PM
Fourthmeal Fourthmeal is offline
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Slaughter the bun-eating gnolls! Teach them the ways of Crunchy, Spicy, Melty, and Grilled.
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  #12  
Old 06-04-2011, 12:09 PM
Trench_Raider Trench_Raider is offline
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Thanks for the tips and insight, all. I went into BB last night and racked up 118 gnoll kills. (yes, I'm keeping track) with no visible change in status. This is clearly going to be a long hard road. I never did any faction work back when I played EQ live, so this is going to be an interesting exercise.

TR
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  #13  
Old 06-04-2011, 07:32 PM
moklianne moklianne is offline
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Factionwork is one of the most frustrating things about classic EQ. Its also one of the most rewarding feelings to be able to walk around towns and not be attacked. Well worth it.
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  #14  
Old 06-04-2011, 09:08 PM
Trench_Raider Trench_Raider is offline
Scrawny Gnoll

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Just a quick update....

I have now killed 156 gnolls. Now most Qeynos guards register "glairs at you threateningly" rather than "scowls at you ready to attack."
That's some progress at least!

Oh, and I have almost 30 fangs to turn in. But that's still a good ways off!

TR
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  #15  
Old 06-04-2011, 10:15 PM
Fourthmeal Fourthmeal is offline
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Kill them gnolls. Genocide them gnolls.
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  #16  
Old 06-04-2011, 11:04 PM
Fobbon Fobbon is offline
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When you eventually go to turn in fangs, make sure you con on your way in. The warrior guild is on a different faction than the guards (and it'd be worth sneaking in through the secret entrance in the sewers to see if you're kos currently or if you can turn in fangs).
  #17  
Old 06-05-2011, 12:11 AM
beeshma_nameless beeshma_nameless is offline
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Quote:
Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
Factionwork is one of the most frustrating things about classic EQ. Its also one of the most rewarding feelings to be able to walk around towns and not be attacked. Well worth it.
True, but Sony seem to have had the uncanny knack of making faction useless with an expansion.

PoP took a giant piss on any faction work till then, in general.

Of course later with another expansion which "revamped" Freeport (with giant steaming turds littering the new freeport) they took a big crap on the whole Knights Vs Militia lore heh.

But again, even in classic Qeynos faction was not that key (unless you are cool like a Qeynos monk and started in Qeynos, then BB teaches you stuff Ecomm--> Oasis route never did) - I mean even erudites left Erudin ASAP lol -- if the blind newbies could get out in the first place, what with the unnecessary hop from barge to boat Erudin circus (corpses littering the ocean floor for the mis-hops too heh)
  #18  
Old 06-05-2011, 05:41 AM
bakkily bakkily is offline
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just have fun i say
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  #19  
Old 06-05-2011, 10:33 AM
stormlord stormlord is offline
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The problem with factioning in classic is that when you need it, it's almost never convenient. But for most players it's not a problem if you're not evil or you don't get too ambitious by running across the continent. Like for me, I've never had to worry about it. But this was sometimes true in newer expansions too. For example, in SOF you had to get faction with the local region to buy from the merchant. I remember doing that for Hills of Shade. Just killing over and over to get the faction we needed as a guild. That was not fun.

I did feel good when I finally got ally, but a game should not have so much grind. If the newer expansions were supposed to be superior to the older ones than why did they have so much grinding in them yet lacked most of the substance in the older ones? By that I'm referring to the one-size-fits-all feeling to everything. Everyone lived in PoK. Everyone was getting the same types of gear (groups were getting cores in SOF). Same deal in SOD and I think UF. There were some unique items, but they quickly got replaced by the cored stuff. And it's lame how certain slots had certain effects (damage bonus, spell haste, haste, etc). And even then most of the gear only differed by HP/AC/MANA amount and a few modifier differences. Everything felt homogenous compared to the earlier days in EQ. Sure, there're no corpse runs issues and quests have task windows now, but it's barely noticeable and i've played EQ for a long time. EQ1 is too mediocre.

When you cut away the mess and confusion the problem isn't factions, it's the grinding, hour after hour. Grinding needs to be replaced with content that's involving and makes you feel like you're making a difference. Not a fake difference, but a real difference that comes from actual content. I'm not asking for more "You have gained faction with X." or "You have gained skill in X(X)!" I'm asking for content.

There should be multiple progressions going on to keep us occupied. All that I can remember from that grinding in Hills of Shade was a pathetic augment. If I had felt like it was worth doing it could have given me another reason to get faction. There needed to be more things like that. Multiple paths. Multiple things that can work alongside each other. If you're doing an activity just for one thing then it gets boring quick. The same problem applies to groups. People don't group up if a named only drops something that a single person can use. If named drop items that were more broadly useful then people are more likely to help each other. Similarly, if the game has more things going on then it's more likely to keep people interested.

So I think factioning should happen in hte background, ideally. Yes, you need it for something, but if there're enough things (content <-> progression) involved in your pursuits then you'll have your mind on lots of different things and not on one single thing. Lack of progressionS is the central problem. And the camping. The camping is another big problem but this post is already too big and misplaced so I'll stop.
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Last edited by stormlord; 06-05-2011 at 11:10 AM..
  #20  
Old 06-06-2011, 11:28 PM
Trench_Raider Trench_Raider is offline
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Well, the gnoll genocide ended tonight. The final solution to the gnoll problem has been realised.

After 363 gnoll kills, I had not moved from the gate guards conning "threatening" to me. So it was time to take drastic action. I started asking lvl 39+ druids for a bit of help an after a bit one agreed to come to qeynos and help. The call was answered by a fellow named "Alkor".

Using "shared wolf form" I turned in the 87 gnoll fangs I had accumulated while slaughtering all those gnolls. The end result is that I'm now "indifferent" to most folks in Qeynos now. As an aside, turning in all those fangs also got me from just having dinged to nine to half way through ten.

Now after I take a break from playing I'm going to sneak around Qeynos and check out who still hates me, if I can train, use the bank, etc.

Let me close by giving a heart-felt "thank you" to Alkor for taking the time out to help me out and to apologize to all the lowbie in BB who have not been able to kill the green gnolls because of my constantly hunting them for the last two days!

TR
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