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#1
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This from the febuary 21, 2001 patch notes....
*NPC AI - Hate* We've made a number of changes to NPC AI, specifically to the section dealing with target-selection, or what's commonly referred to as "Hate". It is not so much that NPCs react differently to hate now than before, but that we've changed the way that hate is awarded. --- We reduced the amount of hate that can be caused by a proc. Due to the high proc rates at upper levels, the amount of hate generated from procs, and the spells that were selected for those procs, made keeping the attention of the creature much too easy a task for the tank. Simply, it nearly eliminated the challenge of keeping a foes attention at levels above 50. Not much hard info there, but its possible that the hate generated by procs on p99 is less than on live at the kunark era | ||
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#2
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I wasn't able to find anything on the internet that could be used as solid evidence of a stealth proc rate decrease. I'm still pretty positive it happened, however; I've talked to about 10 people who attest to it. The quote from the patch update that adam9242 referenced in the post above this hints at it also. "Due to the high proc rates at upper levels...." Would anyone describe proc rates at present on p99 as 'high'? It suggests that this quote was made prior to another patch that decreased proc rates.
Anyway. The way things are now makes Warrior'ing to any sort of a decent efficiency impossible. And I'm not sure that this is the way it ever was on Live. At least I don't remember it ever being this bad when I played my warrior in Kunark. At the moment, I think there's reasonable evidence that both weapon process rates and the way that melee damage generates hate need considerable twinking before they match up to the way it was on EQLive during Kunark. | ||
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