#52
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Solution: Don’t camp a manastone. There weren’t many manastoneson on live or Blue for that matter since not many people played that early. Both live and Blue progressed through the content just fine. You don’t need a manastone to be good at Everquest. It’s not a requirement.
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#53
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Quote:
There were "newer" servers who only had a couple months of manstones, and at least a month or two of those months they had arbitrarily reduced the drop rate to the manastone to very low. | |||
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#54
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I say to make the manastone camp healthier is to make a zone wide drop from 35 or 36+ level mobs only. This way people have to actively camp the zone / items to earn a chance at the manastone. Along with this fix it update, you make the Manastone notrade until its removed from the game via the time line and make it trade-able again. it would make guk on perma farm status again.
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#55
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Just camp it or dont.
Everyone knows what they're signing up for by wanting a guise or manastone Pay 300k for it in 3 years like the rest of us | ||
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#56
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Quote:
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#57
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Quote:
Non classic list Non classic account sharing All to supposedly ensure a small group of people can't control the spawn, except ironically it does the very same thing it's suppose to prevent while eschewing classicness all together. | |||
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#58
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They messed the drop rate on p99 hard.
__________________
Infernus Draconis
Magician The Drift | ||
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#59
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Quote:
__________________
The great wave is coming. Praise be to Prexus!
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#60
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They should atleast make the drop rate classic for each server. I really dont get why they would half the drop rate just cause they opened a second server(teal). In classic when they kept opening up new servers because the population kept growing, did they reduce the drop rates so that only a set amount of manastones would drop across all servers? No of course they didnt. It seems kind of wrong to punish the player base (by reducing drop rate) just because the games popularity was greater than expected resulting in a second server.
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