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View Poll Results: How should players compete for Raid Mobs?
The current system is great! QQ bitches 46 24.86%
Throw out variance and classicize this shit 51 27.57%
Spawn all raid targets simultaneously and FTE wins 40 21.62%
Spawn all raid targets simultaneously and disable /petition 25 13.51%
Mass PVP 49 26.49%
Guild leaders /random 100 to determine order 20 10.81%
Uthgaard gives everyone a Fungi Staff 57 30.81%
Multiple Choice Poll. Voters: 185. You may not vote on this poll

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  #51  
Old 06-03-2011, 01:24 PM
Supaskillz Supaskillz is offline
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I never played a pvp server, but I dont understand how anything other than chaos results from pvp in trak's lair. Everyone is bound in the lair and keeps killing each other until people just give up, or if for some reason one guild decides to engage trak with other guild just sitting there then they come up and pick off all of your clerics and you wipe.

I am sure on full on pvp servers much fewer people survived to get to raid levels than there are on this server, but on here on some trak spawns there are 200 people in sebilis and 4 guilds and half of those people are bound there. Will most likely be hours and hours of pvping with no one killing trak.
  #52  
Old 06-03-2011, 01:39 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Kelven [You must be logged in to view images. Log in or Register.]
I started reading this thread as it's only two pages long, but then came across Doors' avatar again.. .
Ieewww that's gross! It's a nice avatar but seriously man.. show some restraint!
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  #53  
Old 06-03-2011, 02:25 PM
nambar nambar is offline
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This is how raiding currently works on this server:

A mob is in its spawn window (VARIANCE). Guilds interested have a tracker posted at spawn point to check. This person is rotated often depending on who has time to sit there.

When mob spawns, that tracker notifies everyone and the mobilization race starts. People log in, meet up, go kill mob. This is where the race happens as often there are trackers from multiple guilds waiting.

There are people still assuming guilds sit at spawn points with 30+ people for days but that hasn't happened for a long, long time. At most it's an hour investment and then you log off and or go do something else.

So the question is with raiding being so casual friendly (you just need a few very hardcore players to track and organize, the rest just log on when a mob is up) why aren't there guilds capable of competing with TR? Get your act together, it isn't hard. And the times that people do out mobilize TR, they end up wiping. I was in Seb when those 3 guilds took turns at Trak over and over and couldn't kill him. Jesus Christ.
Last edited by nambar; 06-03-2011 at 02:27 PM..
  #54  
Old 06-03-2011, 03:27 PM
Lagaidh Lagaidh is offline
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I'm so glad the wife and I are still only L40 and that our best gear drops in EC.
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  #55  
Old 06-03-2011, 06:25 PM
Splorf22 Splorf22 is offline
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I'm really surprised at how varied the responses are - there is no clear winner, except of course Uthgaard in EC handing out fungi sticks. How would people feel about a compromise solution? Specifically, all policies and code would remain the same, but server resets would be announced ahead of time?
  #56  
Old 06-03-2011, 06:44 PM
baalzy baalzy is offline
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Create a poll that doesn't allow you to select every option and your results may differ...

Also, leave out the goofy option that people will take for the lulz.
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  #57  
Old 06-03-2011, 07:26 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
I never played a pvp server, but I dont understand how anything other than chaos results from pvp in trak's lair. Everyone is bound in the lair and keeps killing each other until people just give up, or if for some reason one guild decides to engage trak with other guild just sitting there then they come up and pick off all of your clerics and you wipe.

I am sure on full on pvp servers much fewer people survived to get to raid levels than there are on this server, but on here on some trak spawns there are 200 people in sebilis and 4 guilds and half of those people are bound there. Will most likely be hours and hours of pvping with no one killing trak.
on pvp servers.. you can't bind at trak's lair. you can bind in trak's lair on p99? or any dungeon for that matter? seems very wrong. i remember on live when they made it so you couldn't bind in dungeons... i think that happened relatively early.. like still in classic.
  #58  
Old 06-03-2011, 08:37 PM
Daywolf Daywolf is offline
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Option #8 Drunk + PvP + killing melee blow
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  #59  
Old 06-03-2011, 08:43 PM
Pudge Pudge is offline
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So i did some digging around just to check up on what i said above.. this link contains some info, definitely shouldnt be able to bind in sebilis. but i also remember not being able to bind in lower guk on a caster (i remember my brother was bound there, then after they ninja-nerfed bind, he never re-bound and was one of the only ppl left with a bind in guk). anyway, here is wayback link to EQ atlas bind guide: http://web.archive.org/web/200104280...bindguide.html

note that it is wrong about the velious binds though. they get better here: http://web.archive.org/web/200112170...bindguide.html. but still not complete. also a check in the future of the bind guide shows they stopped updating it as of the link i provide here

some ppl mention how bind works across different eras/continents, and also binding in skyshrine and kael, here: http://www.eqclerics.org/forums/showthread.php?t=5470.

also, some ppl claimed that on different servers there were different zones/areas that were bindable
  #60  
Old 06-03-2011, 08:57 PM
Knuckle Knuckle is offline
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The guild that /guildwars another guild first gets the mob, unless the other guild accepts and PVPs for it, lets do this TMO, karsten cant lead shit in pvp.
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