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  #11  
Old 12-23-2019, 08:35 PM
RipVanFish RipVanFish is offline
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Post proof, of how it should be, and your logs from how it is. Nothing gets changed by dropping a post on the forums about how you remember classic was 20 years ago.
  #12  
Old 12-23-2019, 08:35 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by flacidpenguin [You must be logged in to view images. Log in or Register.]
I am not trying to be disagreeable but how could a mobs with a classical spawn rate of 75% spawn like less that 15% of the time. Going 5 hours or so without a single lord spawn, for instance, has like a < 1% chance of happening when his spawn rate is classically 75%. Either everyone is super unlucky or it's not his classic spawn rate.
Because they didn't have 75% spawn rates. Those are low spam rate mobs just like the froglok king. People that spent a lot of time in lguk and solb know those are low spawn rate named. 75% efreeti rate? Come on man you're just telling everyone you're not credible.
  #13  
Old 12-23-2019, 08:37 PM
apeBits apeBits is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Spawn rates on npcs have not changed.

Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
Naw, they cut spawn rates in half to compensate for server split.
  #14  
Old 12-23-2019, 08:43 PM
Wallicker Wallicker is offline
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Quote:
Originally Posted by apeBits [You must be logged in to view images. Log in or Register.]
Naw, they cut spawn rates in half to compensate for server split.
No, no they didn’t.
  #15  
Old 12-23-2019, 09:02 PM
mittens69 mittens69 is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Because they didn't have 75% spawn rates. Those are low spam rate mobs just like the froglok king. People that spent a lot of time in lguk and solb know those are low spawn rate named. 75% efreeti rate? Come on man you're just telling everyone you're not credible.
Efreeti is 20-30%, a rate he is not spawning at
  #16  
Old 12-23-2019, 09:06 PM
diodio diodio is offline
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Lol , when I see the title , I tell myself better don't play this game again .
  #17  
Old 12-23-2019, 09:43 PM
Kirrund Kirrund is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Spawn rates on npcs have not changed.

Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
Sometime in the couple weeks or so, Koalindl fish spawn rate has been reduced. It definitely takes longer for them to spawn, as I farmed them for faction for a few days on different characters.

Also, the Cleaner and the accompanying Large Rats in North Kaladim take roughly twice as long to spawn now. I have killed this hundreds of times. Before, when I killed the Cleaner I could loot the body and run to South Kaladim and turn in, and get back in time just as his PH spawned give or take 10 or 15 seconds. Now, you do the same and you sit there for another 3 or 4 minutes.

It may be a bug, but something has changed.
  #18  
Old 12-23-2019, 10:05 PM
ZiggyTheMuss ZiggyTheMuss is offline
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Quote:
Originally Posted by mittens69 [You must be logged in to view images. Log in or Register.]
Efreeti is 20-30%, a rate he is not spawning at
So whiny.

I remember when I used to camp this spot on blue, sometimes I would go 8 hours without seeing a single Freeti. Sometimes I would get him 3 times in a row. It's called RNG for a reason, MORAN!
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  #19  
Old 12-23-2019, 10:19 PM
Erati Erati is offline
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Quote:
Originally Posted by Kirrund [You must be logged in to view images. Log in or Register.]
Sometime in the couple weeks or so, Koalindl fish spawn rate has been reduced. It definitely takes longer for them to spawn, as I farmed them for faction for a few days on different characters.

Also, the Cleaner and the accompanying Large Rats in North Kaladim take roughly twice as long to spawn now. I have killed this hundreds of times. Before, when I killed the Cleaner I could loot the body and run to South Kaladim and turn in, and get back in time just as his PH spawned give or take 10 or 15 seconds. Now, you do the same and you sit there for another 3 or 4 minutes.

It may be a bug, but something has changed.
Spawns were faster the first week of Green and they eventually slowed down the rate especially when Teal arrived.
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  #20  
Old 12-23-2019, 11:50 PM
Kirrund Kirrund is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Spawns were faster the first week of Green and they eventually slowed down the rate especially when Teal arrived.
I am aware of that. The changes I am talking about happened within the last two weeks. Teal has been around for over a month.
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