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Old 12-13-2019, 09:23 PM
DMN DMN is offline
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Necro's probably have it worse than mages in this regard. They tend to lack efficient DD spells, they don't get a pet with a big damage shield(neutral damage). and if you want to kill off your pet, bone chips are a much bigger PITA than having to buy something cheap off a vendor. You don't mention anything about playing on blue versus green which is a big difference. There are a lot more places necro can charm leveling up in blue.
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Old 12-13-2019, 09:35 PM
Troxx Troxx is offline
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Find literally any duo partner and stop having to worry about this.

If you're intent on soloing and having pet engage from the start and don't like pet taking xp mages have it much better. Pet reagents are cheaper to buy and easier to get, the pet spell is faster to cast (i think) and the mage summon lines are frankly just more friendly for it (ie fire pet with big innate DS).

But really ... find a duo partner.

Functionally solo for solo necros have it better. I'd generally just treat my pet like a dot and root the mob with low level, load up with some dots and a baby snare. When low level root dropped fear and send in pet. Straight up fear kiting the pet is fairly likely to steal your xp unless you wait to send it in.
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Last edited by Troxx; 12-13-2019 at 09:41 PM..
  #3  
Old 12-13-2019, 10:22 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Necro's probably have it worse than mages in this regard. They tend to lack efficient DD spells, they don't get a pet with a big damage shield(neutral damage). and if you want to kill off your pet, bone chips are a much bigger PITA than having to buy something cheap off a vendor. You don't mention anything about playing on blue versus green which is a big difference. There are a lot more places necro can charm leveling up in blue.
I disagree. Necros can't race their pet straight up like a mage can by nuking hard, but with snare and root and fear, necros have options to damage a mob safely while pet is not doing damage.
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Old 12-14-2019, 06:59 AM
DMN DMN is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
I found this less a problem with necro. Pre-root, I would snare/dot/fear until mob is 60% ish, then send pet. After root, Id just park and dot the mob and set pet for the second half to mop up. Mage doesnt have reliable CC so you're basically reclaiming your pet at end, or pet chaining if you want full xp.

That's just wrong if you are in a place where you can actually fear kite a mage can chain fire pets and finish mob with 1 nuke. Easily more mana efficient and certainly faster kill rate than waiting for 60% to send a pet in. And mages shouldn't care one bit about having to reclaim pets.

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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I disagree. Necros can't race their pet straight up like a mage can by nuking hard, but with snare and root and fear, necros have options to damage a mob safely while pet is not doing damage.
Who cares though if you can just reclaim your pet or chain them? You think those necro spells are going to be more efficient mana per damage than a full life, damage shielded fire pet? Puuuhlease. killing efficiently is something a mage excels at. Way more efficient and faster than necros using their class pets for sure.
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