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  #311  
Old 06-02-2011, 10:14 PM
Shiftin Shiftin is offline
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Why do you keep pretending there was no variance on live? Kunark dragons didn't spawn on server up but sometime in the day or two afterwards. Trak was a 3 day spawn so was offset with VS after an initial server up, and they both had small natural variances as well. Within a week of a server being up with no repops we had very natural variance and were out tracking targets, just like here, but with smaller windows.


On top of that, we raced our asses off when all of these things spawned. We had multiple guilds at Trak and VS constantly. Statue and Tormax when velious opened.

This is very close to classic raiding, with slightly larger windows to ease the workload on our GMs. Get over it.

edit: There was no server on live during kunark with 200+ people wanting to raid. Different things have to be done mechanically to avoid us all being on top of each other.
Last edited by Shiftin; 06-02-2011 at 10:18 PM.. Reason: clarifying the obvious.
  #312  
Old 06-02-2011, 10:17 PM
Skope Skope is offline
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Slightly? you're talking more than double in a lot of these cases. Furthermore, not all of them had a variance either.

Toss in the comparatively rare instances where this server comes up with mobs spawned and you're only lying to yourself.

http://everquest.allakhazam.com/wiki/EQ:Respawn_Timers

again, not even close. The only 2 remotely close are nag/vox, and we know the bigger change that affects those 2.

With the amount of patch days the spawns were never too far away from each other. Mobilizing/tracking was a better option then sitting there for 12 hours.
Last edited by Skope; 06-02-2011 at 10:29 PM..
  #313  
Old 06-03-2011, 07:47 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
edit: There was no server on live during kunark with 200+ people wanting to raid. Different things have to be done mechanically to avoid us all being on top of each other.
this x1000.

there's a good 5 servers worth of raiding guilds crammed into 1 little sandbox. And no rules permutation or bright idea is ever going to allieviate that.

I always championed the one real 'classic' solution: a second server.

Of course, that requires essentially 2x the Customer Service staffing, and the initial hurt of transferring toons/guilds to "server b". You could lessen the hassle there by just putting up a second server as a 'race from scratch', which would allow latecomers to start on even footing, with either a "classic-only progression thang" happening, or full kunark from the get go.

If a decent guess would be roughly a year until veilous is good to go, thats plenty of time for some serious magic to happen.

/shrug. It's a thought, anyways.
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  #314  
Old 06-03-2011, 08:21 AM
Zereh Zereh is offline
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  #315  
Old 06-03-2011, 08:44 AM
Raavak Raavak is offline
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The thing is this is an emulator. The people here are generally going to be the fanbois of classic EQ, the old power endgamers. The people that live and breath Everquest. The people that took it less seriously don't even think about it anymore and are long gone. Those that are here just have to make it work.
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  #316  
Old 06-03-2011, 08:52 AM
Rhambuk Rhambuk is offline
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I like the variance more than FTE, its just a personal opinion, but I feel that the variance is going to rape raid zones like VP and Ntov. These zones were designed to enter do a full clear and leave, with the variance in place youll see one dragon pop at the far end of the zone and guilds will rush/train trying to get there first. With 6 dragons in VP spawning randomly over a 96 hour period it sounds like theres a lot of possibilities for guilds to step on each others toes and petition.

I know its going to be a Long Long time before there are multiple guilds in vp, but with no variance and fte you could see multiple guilds zoning in and going for different dragons, instead of 2 guilds racing and fighting over the same mob you have them splitting up and heading into different wings/areas.
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  #317  
Old 06-03-2011, 09:39 AM
Skope Skope is offline
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no variance alleviates clusterfucks -- no matter how much some of you wish to deny it.

variance of more than an hour or two encourages poopsock -- and we don't want this again.

classic variance encourages poopsock behavior unless they're in the same exact window -- but you can still discourage poopsock in other ways. The issue would be the drift of windows that wasn't seen on live because of the rarity of patch days here.

The biggest one, though, is how these play into /petitions and general player antisocial behavior.
Last edited by Skope; 06-03-2011 at 09:48 AM..
  #318  
Old 06-03-2011, 09:46 AM
Hobby Hobby is offline
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Just....FYI : We can make any raid target do anything we want. I doubt VP will be varienced...




edit: i have no say in whether or not it will be varienced or not.....this is just personal opinion.
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Last edited by Hobby; 06-03-2011 at 10:02 AM..
  #319  
Old 06-03-2011, 09:55 AM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
I like the variance more than FTE, its just a personal opinion, but I feel that the variance is going to rape raid zones like VP and Ntov. These zones were designed to enter do a full clear and leave, with the variance in place youll see one dragon pop at the far end of the zone and guilds will rush/train trying to get there first. With 6 dragons in VP spawning randomly over a 96 hour period it sounds like theres a lot of possibilities for guilds to step on each others toes and petition.

I know its going to be a Long Long time before there are multiple guilds in vp, but with no variance and fte you could see multiple guilds zoning in and going for different dragons, instead of 2 guilds racing and fighting over the same mob you have them splitting up and heading into different wings/areas.
This is something that I kinda agree with Skope on cause he was bitching about NToV/VP too. Perhaps tie all NToV/VP spawns together and first to engage/kill Aary or Silverwing gets the rest of the zone since that's how it was on multiple servers(Atleast NToV, my server didn't have a rotation for VP). So that way it's not a huge clusterfuck(ok, a lesser clusterfuck) and makes it easier to have a clear through because currently when VP comes out, you'd get a VP clear every 9 days as of 7 since anyone smart would wait for all of VP to respawn before clearing.

Edit : Hobby ninja posted before me
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Last edited by Dravingar; 06-03-2011 at 09:55 AM.. Reason: Dwarves.
  #320  
Old 06-03-2011, 09:59 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
Just....FYI : We can make any raid target do anything we want. I doubt VP will be varienced...
yay
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