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#301
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Trying to get a timeline what would probably happen on this server off what happen on my live server
http://doa4life.tripod.com/DoA4Life/id11.html This part the best to resolve issues Well all day on the 7th, our guildmotd said "Starting VP as soon as we get 4 warriors and 4 clerics online" and for some strange reason it took until 9 PM cst for that to happen. Lo and behold we start filing into VP and ANOTHER guild(cough* SR cough*) starts heading to VP as well. At one point there were 49 people in there and we were about to start shouting camp check when a GM showed up. He gave us 4 options to figure out the dilemma. 1) Have the guild leaders decide amoung themselves 2)Work together to clear 3)random 1 100 for VP 4) have a single member from our guild fight a single member from their guild. Clearly option 4 was the only choice. We sent one of our best duelers, Tyranid the Nerfo, and they sent their flagship leader Faelagund. We are not the type of guild that flaunts victory on their main page, so please click this link for the pics LOL. | ||
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Last edited by Ronas; 06-02-2011 at 08:40 PM..
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#302
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He also sounds surprised at 49 people being in one raid zone at a time, lawl at pofears 100+ on p99 | |||
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Last edited by Rhambuk; 06-02-2011 at 08:42 PM..
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#303
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The current system is just fine. There is nothing wrong with it except "its not classic". Well tough titty said the kitty. Until there is a better system that does not require any sort of GM involvement (like now....), then we will simply not change it.
__________________
![]() Created by Uuur//Ihealyou -- Mad props! | ||
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#304
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If all targets pop at the same time every week (minus 3-day targets, but they too would share the same exact window) you'd have fewer guilds going for the same single target. It's actually a smart idea to leave the 2 other guilds at trak while you down VS. Or go after sev or gore while there's a clusterfuck elsewhere. The issue resolves itself, this notion that everyone wants 1 target and 1 target only is because this server works on variance and having 2 targets pop at once is practically unheard of. | |||
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Last edited by Skope; 06-02-2011 at 08:50 PM..
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#305
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Classic is why the damn server exists. Intentionally introducing non-classic things is ridiculous on this server. Hell, if the problem is just GM involvement then recruit someone to deal with the issues. I bet multiple people would step forward willing to help out. I know this because I'd be one of them. | |||
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#306
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Never mind. Im finished with this topic as it is not going anywhere,
__________________
![]() Created by Uuur//Ihealyou -- Mad props! | ||
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Last edited by Hobby; 06-02-2011 at 09:47 PM..
Reason: forget it.
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#307
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Why? I'm offering to solve your problems for you. I'd call that getting somewhere.
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#308
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#309
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I call bullshit, sir.
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#310
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And i just told you no variance = less people at each target. Unlike you I have proof: it's called classic. That's how it happened. And on classic every guild didnt go for 1 single target, they went for 1 each and would bump into other guilds.
You telling me that there's "issues" doesn't explain to me what these issues are. I said before there would need to be GM guidelines as to what could and can't be done. Shit, I can tell you there's a giant flying spaghetti monster, too. In fact here's a website. http://www.venganza.org/ Ask me what it is and why it's there? Oh, i'm not answering those right now. EDIT: and you're *really* changing encounters as soon as you add a 96 hour variance. You may not think it's a big deal now, but i can promise you it will need an overhaul come velious. And a rather big one if you want to claim that you're not changing encounters and keep a straight face. | ||
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Last edited by Skope; 06-02-2011 at 10:09 PM..
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