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  #1  
Old 12-04-2019, 03:40 PM
Wurl Wurl is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
A good player ALWAYS trumps whatever class they are playing.
I'd take a moderately competent enchanter over the world's best wizard in an XP group..
  #2  
Old 12-04-2019, 03:57 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Wurl [You must be logged in to view images. Log in or Register.]
I'd take a moderately competent enchanter over the world's best wizard in an XP group..
A bad enchanter is probably more trouble than he'd be worth though. So Ivory WAS still kinda onto something.
  #3  
Old 12-04-2019, 04:15 PM
bbsmitz bbsmitz is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
A bad enchanter is probably more trouble than he'd be worth though. So Ivory WAS still kinda onto something.
Not to completely derail this thread from it's original intent but I'm new player playing an enchanter. What are some examples of fuckups/common enc mistakes to try to avoid in group play?
  #4  
Old 12-04-2019, 04:17 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by bbsmitz [You must be logged in to view images. Log in or Register.]
Not to completely derail this thread from it's original intent but I'm new player playing an enchanter. What are some examples of fuckups/common enc mistakes to try to avoid in group play?
Hit up the wiki. There are good guides there covering new to experienced enchanter play.

Generally mistakes would be trying to charm too strong of a pet for the situation, letting your animation screw up mezzes, not being careful with what you're mezzing and causing issues with memory blurs sticking on stuff that you don't want blurred, and getting yourself beat up more than necessary causing a drain on healer mana. I guess stuff like that is what I'm picturing from a "bad" enchanter.
Last edited by Tecmos Deception; 12-04-2019 at 04:19 PM..
  #5  
Old 12-04-2019, 04:37 PM
Ivory Ivory is offline
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Originally Posted by Wurl [You must be logged in to view images. Log in or Register.]
I'd take a moderately competent enchanter over the world's best wizard in an XP group..
That is bananas....a well played wizard could be BONKERS in an exp group. Like run out , quad kite, then "drop off" almost dead mobs to the group to stretch mana further.....while spin jump throwing daggers.

Lower level I'd probably have some awesome dagger and be out DPSing everyone with just melee.... and have built my armor to be very high so I could tank some in case there was no warrior....so draw agro with stun, then use runes + good gear to be a wiz-tank without draining healers mana.

Or higher level, tracking all the battle and incoming danger, CCing multi-pulls by rooting as they came in. Stun to pull agro then rooting on the side..... or maybe have some fun if things are bein stomped and root everything next to the tank, then AE rain a couple times.....WHILE THROWING DAGGERS!

Yea, a well played class is a flurry of action.....the possibilities are endless!
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