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  #11  
Old 12-02-2019, 04:17 PM
Warioc Warioc is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]

Melees have limitations, but are very necessary long-term for sustained DPS. And the fact that fewer people play melees at launch means those who do play melees get more group invitations and gear.
Wanted to reply to this specifically, I play a bard as main but this is not what im seeing on green. In most groups there are a tank, me (only way to see the group) and a mix between chanters, druids, clerics, mages and necros. Most of these groups also do "roll on anything valuable". Its very rare that I ever group with a rogue/ranger (and I don't think I ever grouped with a wizard)

I have heard people objecting to inviting a ranger due to we already had exp penalty (me) and even one rare time when a mage left after inviting a ranger (good riddance) This is not common though.

@Man0Warr makes a good point though, melee are very gear dependent so during start of a server pets will be much more efficient. it all adds up and while I don't have a good fix im still feel like it would be better if we start green v2 without everyone leveling something that's efficient to twink other chars but maybe its just me.
Last edited by Warioc; 12-02-2019 at 04:26 PM..
  #12  
Old 12-02-2019, 04:24 PM
Man0warr Man0warr is offline
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Rangers do get access to some pretty great weapons damage wise in Classic that the other melee don't have access to (Short Sword of Morin, Orc Impaler). Not sure it's enough to outweigh the exp penalty though.

Monks and Rogues just don't have the weapons to compete until the Planes hit. Right now Monks best weapons are their fists, and the best Rogue weapon for backstabs is Gloomwater Harpoon which is only 9? damage.
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  #13  
Old 12-02-2019, 05:12 PM
Ligma Ligma is offline
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No
  #14  
Old 12-04-2019, 03:34 AM
Vormotus Vormotus is offline
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Dont think so, part of the charm of eq is the way it is made.

If everybody wanted to have ultimate solo ability we would all be playing chanters, yet several other classes are played constantly.

Back in the day everybody had a magician, I remember in 2002 you could see magicians everywhere and druids, so many druids selling velious stuff in EC.

I mean, anything that tries to become a perfect vision of EQ is doomed to fail, as the vision is different for everybody, what we have now works, is good and fun even with the toxic environment.

In 2003 I was in a Guild Alliance to form raids in Kael ... the drama was real ... so real that RnF here is just tame compared to the death threats, doxxing, gossip, nude trading and weird gatherings to have swinging parties during the EQ conventions as an excuse to let loose.

Lets be real, what we have right now is as good as it can get to the "original" experience, as flawed as it is now.

It can be improved? of course, but not in the way some people propose, that is just ... impossible.

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