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  #221  
Old 06-01-2011, 05:14 PM
snwbrdr642 snwbrdr642 is offline
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  #222  
Old 06-01-2011, 05:32 PM
Nedala Nedala is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.

This idea is actually not bad, but it doesnt solve the main problem (i have with his) at all. Because there would be no skill needed to kill a raidmob, the guild that would engage first would get the kill, and who has the first hit on a target out of 100+ people is more or less luck. Right now the guild that moblizes the fastest gets the kill and not the one that has the luck to land the first hit.
  #223  
Old 06-01-2011, 05:35 PM
Skope Skope is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
This idea is actually not bad, but it doesnt solve the main problem (i have with his) at all. Because there would be no skill needed to kill a raidmob, the guild that would engage first would get the kill, and who has the first hit on a target out of 100+ people is more or less luck. Right now the guild that moblizes the fastest gets the kill and not the one that has the luck to land the first hit.
Nedala, that's how some servers on live worked with FTE rules. Screenshot or have the GMs prove it, and if another guild looted a piece they'd not only ban the player who did so but sometimes even split the guild apart outright. You also had the "let them decide amongst themselves" approach, or when a GM was superpissed he'd port everyone out of the zone and let it rot. His idea is actually quite good in the sense that it'll be clear just who engaged it first, but as i said, it only applies to FTE. There are many other rule sets out there that can be agreed upon.

The fact that you think this unnecessary p99 behavior (aka 4 day variance and quick mobilization) differentiates the strong from the weak isn't a strong argument. There was mobilizing and tracking on live, it just wasn't anywhere near a 4 day period. Guilds still parked at certain mobs and had to pick and choose what they'd go after. Mobilizing and tracking wasn't invented here with variance, it was just taken to an unnecessary extreme.
Last edited by Skope; 06-01-2011 at 05:39 PM..
  #224  
Old 06-01-2011, 05:36 PM
Zereh Zereh is offline
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^^ Then we get to deal with more of what happened with Gore ... someone kiting her around until their raid force was fully assembled and ready. Hollering out who was "first to engage" doesn't resolve any issues, it merely adds other ones.
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  #225  
Old 06-01-2011, 05:40 PM
Skope Skope is offline
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Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
^^ Then we get to deal with more of what happened with Gore ... someone kiting her around until their raid force was fully assembled and ready. Hollering out who was "first to engage" doesn't resolve any issues, it merely adds other ones.
we have rules against that. You had the right to grab it and/or screenshot the kiting. You're not allowed to kite a mob if you're not willing to engage it outright.
  #226  
Old 06-01-2011, 06:14 PM
Bubbles Bubbles is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
The immediate trade off is that we dont' have to race guilds who can't necessarily kill all of the kunark targets anyway?
I agree with most everything else you said but....

c'mon seriously....

There's a huge difference between having 30-70 people a tweet/text away from sitting on a raid mob's nuts, and 'being able to kill kunark targets'.

The only real 'skill' encounter left out there is VP, and it'd be pretty hard to ignore the idea that the real 'skill' in VP is going to be locking Trak down hard enough to keep any other guild with a pulse and the ability to google out of the zone entirely. [You must be logged in to view images. Log in or Register.]
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  #227  
Old 06-01-2011, 06:19 PM
Trystych Trystych is offline
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I think you underestimate the difficulty of some of the kunark bosses Bubbles.

Especially since the latest patch, some of these fights are no joke.
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  #228  
Old 06-01-2011, 06:21 PM
Nedala Nedala is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
I agree with most everything else you said but....

c'mon seriously....

There's a huge difference between having 30-70 people a tweet/text away from sitting on a raid mob's nuts, and 'being able to kill kunark targets'.

The only real 'skill' encounter left out there is VP, and it'd be pretty hard to ignore the idea that the real 'skill' in VP is going to be locking Trak down hard enough to keep any other guild with a pulse and the ability to google out of the zone entirely. [You must be logged in to view images. Log in or Register.]
We were the only guild able to kill gore prior to the patch, and shes a lot harder now since the last nerf. Im pretty sure most guilds cant kill her, nor trak.
  #229  
Old 06-01-2011, 06:23 PM
Shiftin Shiftin is offline
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Bubbles, 2 weeks ago when 2 other completely separate raids couldn't get trak below 85%, and last week 60 people from 2 guilds couldn't kill gore.

They're harder now.
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  #230  
Old 06-01-2011, 06:38 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
We were the only guild able to kill gore prior to the patch, and shes a lot harder now since the last nerf. Im pretty sure most guilds cant kill her, nor trak.
They can if they know how. No offense, but throwing alot of people at a mob is not the only strategy in EQ, its just the easiest and most forgiving when mistakes are made by individuals. There were lots of "smaller" guilds killing this stuff in 2000. Sometimes you have to think outside the box.
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