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  #701  
Old 11-26-2019, 05:30 PM
Nirgon Nirgon is offline
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Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
Unnerf pet daggers
Good post.
Last edited by Nirgon; 11-26-2019 at 05:33 PM..
  #702  
Old 11-26-2019, 05:33 PM
sentinel sentinel is offline
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Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Have they ever even hinted at that "under the hood" stuff?

Can't blame them if they haven't. If they started explaining the mechanics of the game it would just throw fuel onto the fire of threads like these while opening themselves up to more criticism.
Yeah, it probably would. Again, I doubt anything gets changed regarding charm, but it is interesting to see how/why they made the server the way it is. It is a custom job, after all.
  #703  
Old 11-26-2019, 05:40 PM
cd288 cd288 is offline
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Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
The rest of your post was based off this assertion and you embarrassed yourself by being rude/adolescent. So, I'll just address this first sentence.

If you are right and folks back on release were simply too stupid or 56k modems would light on fire and prevented the charm mechanics we see today, then fair enough. Technology + knowledge = current charm practices. That's that, don't change it. Well, except p99 admins do change classic mechanics all the time for the betterment of the game, but that is beside the point. I actually agree if this was the way classic Everquest worked mechanic wise, leave it alone.

But I don't see any evidence of that. The best evidence I see isthe AoW charming and a few posts that simply discuss the topic. Again -- why act so sure the mechanics are right? We're still figuring how much spells cost for pete's sake. And you are certain the level/mr/chr checks mirror classic?
I wasn't being rude. I was being serious. What you and some other people on this thread want is for Enchanters to be nerfed because you argue that having this many of them on the server, wityh a decent number soloing, is an un-classic atmosphere. My point is, there are literally a million things on this server that create an un-classic atmosphere simply because of all the knowledge and acquired ability that we have now that we didn't have then. Sop if you want a non-classic nerf for Enchanters because what you're looking for is a "classic atmosphere" (whatever that means), then you need to change all the other stuff too. If what you're really looking for is for Enchanters to be nerfed because you've decided you don't actually want things to be classic and you think they are OP and it upsets you, well that's not gonna happen bub.
  #704  
Old 11-26-2019, 05:44 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Not overpowered, people are just shitheads with it. Chardok AOE was an RMT magnet as well as shutting off a zone people enjoyed grouping in for the purposes of fast XP/levels for alts in top guilds...who then camp out more strategically at each dragon pixel location. I'm glad it was stopped, the attitude of the AOE'ers thinking they owned the right to the entire zone because of their plat farming operation was indication enough that something had to be done.

kul69 needs to open his own classic server the way he wants to see it. Would people play? Would he accept the criticism for something not being entirely perfect?
And people are 100% using overpowered Chanter Charm so farm items and RMT them.

Same thing goes for overleveled Chanters thinking that they "own" full camps over level-appropriate groups.

Charm is literally damaging the server as a whole atthis point. There was a Chanter Charm-soloing every single named mob in Upper Guk last night.
Last edited by Vizax_Xaziv; 11-26-2019 at 05:47 PM..
  #705  
Old 11-26-2019, 05:45 PM
cd288 cd288 is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
And people are 100% using overpowered Chanter Charm so farm items and RMT them.
Such as? What items pre-Kunark would those even be besides the legacy ones, which are subject to the list system lol
  #706  
Old 11-26-2019, 06:00 PM
loramin loramin is online now
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
GAWT EM
Yeah, you totally got me: I admitted to smoking pot, and therefore nothing about my argument has any validity. [You must be logged in to view images. Log in or Register.]
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #707  
Old 11-26-2019, 06:04 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
To my knowledge, p99 (and other EQ emulators) use educated guesses for all mechanics. What's wrong with discussing whether or not this one mechanic is accurate?

I get that EQ knowledge has increased as have faster, more stable internet connections. And many folks want the conversation to end there (and they are mad!). But what I'm interested in knowing is where the p99 mechanics came from -- how did they arrive at the resist checks and what not they currently use?
And it's interesting:. Enchanter Charm is really the only thing people are complaining about right now, in terms of class mechanics.

Theres currently no other spell/spells that people have identified as not being "classically spirited." Yet it is being complained about, and quite frequently so, meaning there is a standout level of class-power that MANY people have identified. This has been surmised for YEARS now.

The launch of Green/Teal has only cemented this suspicion as we're now witnessing completely ungeared Enchanters Charming with nearly the same efficacy of a 255CHA Chanter on Blue.

Anecdotally speaking, I just watched a lvl 18 Chanter sit in the CB Throne Room last night Charm soloing. He had an Orc Emissary charmed and it lasted effectively the FULLEST duration EVERY TIME he charmed it.

So the defensive arguments are as follows:


1) it was always like this, just nobody in the first two to three YEARS of EverQuest figured it out.
2) it was always like this, just nobody in the first two to three YEARS of EverQuest was "skilled enough" to pull it off
3) it was always like this, just nobody in the first two to three YEARS of EverQuest discussed their discovery of this extremely overpowered mechanic
  #708  
Old 11-26-2019, 06:05 PM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Yeah, you totally got me: I admitted to smoking pot, and therefore nothing about my argument has any validity. [You must be logged in to view images. Log in or Register.]
I think it was less that quote and more what the poster actually said to you
  #709  
Old 11-26-2019, 06:07 PM
cd288 cd288 is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
And it's interesting:. Enchanter Charm is really the only thing people are complaining about right now, in terms of class mechanics.

Theres currently no other spell/spells that people have identified as not being "classically spirited." Yet it is being complained about, and quite frequently so, meaning there is a standout level of class-power that MANY people have identified. This has been surmised for YEARS now.

The launch of Green/Teal has only cemented this suspicion as we're now witnessing completely ungeared Enchanters Charming with nearly the same efficacy of a 255CHA Chanter on Blue.

Anecdotally speaking, I just watched a lvl 18 Chanter sit in the CB Throne Room last night Charm soloing. He had an Orc Emissary charmed and it lasted effectively the FULLEST duration EVERY TIME he charmed it.

So the defensive arguments are as follows:


1) it was always like this, just nobody in the first two to three YEARS of EverQuest figured it out.
2) it was always like this, just nobody in the first two to three YEARS of EverQuest was "skilled enough" to pull it off
3) it was always like this, just nobody in the first two to three YEARS of EverQuest discussed their discovery of this extremely overpowered mechanic
Yeah, you're right it's interesting that the tests posted in the Bugs thread seem to indicate that CHA doesn't have significant effect on Charm duration, which would seem to mean that someone ungeared on Green could potentially have similar Charm durations to someone with 255 CHA. Guess we resolved that one. Thanks for stopping by!
  #710  
Old 11-26-2019, 06:08 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Such as? What items pre-Kunark would those even be besides the legacy ones, which are subject to the list system lol
It's all relative man. U can check the aftermarket sales websites to see just how cash-valuable coin is on Green/Teal.

If you really think nobody is RMTing on Green/Teal then you're even more delusional that I'd already suspected!
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