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#121
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Gotta love TR members lying about their priorities to preserve their pixel status. It is fact that with a 4-day spawn window, you will NOT consistently get chances at targets unless EQ is your #1 priority in life. Your guild can do so by just having a massive number of people such that at any hour of any day there is a raid force online, but no single individual can consistently be part of that force without prioritizing EQ over anything else. How can you guys possibly argue against this?
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#122
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Nobody is saying rotation -- get that thought out of your head. I'm certainly not. I don't want a rotation. The game doesn't cease to be about mobilization when we created this wacked-out version of raiding and mobilization in the first place. Mobilization isn't waiting 4 days for something to spawn and 15 minutes of mobilizing. Like i told hobby, that's what I'll call unnecessary p99 behavior.
You're discussing hypothetical alternatives, none of which i suggested or agree with, in order to prove your point that they're better than the current system. That's the epitome of a straw man argument. I didn't say, nor do i agree with your alternatives. What I'm doing is telling you the current system is broken and will need fixing sooner or later without listing my alternatives here -- if you want them, just PM me. But if you want to argue with me, do so on the merit of what I'm presenting, not via hypothetical scenarios which you think I would put forth. | ||
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#123
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Even if it were the case that P99's "top raiding guilds" were built on people who did nothing but play EQ to monopolize the content... what of it?
Is it the server's obligation, is it the server's population's obligation, to ensure you see the content you want to see? Crushbone newb groups disagree. Bard swarmkiters disagree. The necro at Frenzy disagrees. The guys at Drolvarg Warlord disagree. You get what you can accomplish. If someone wants to live in a litter-strewn basement to ensure he gets a freaking Cobalt Breastplate, is envy really the sentiment you want to express?
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#124
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Quote:
I don't say I like it. I actually liked the beaurocratic method. I don't see anything wrong with the system as it is, however, but I'll respect your opinion that it is.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#125
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Quote:
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#126
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I don't care about items. I gave away my dragon/god loot before i took a break. I gave away my acct info to guildies and all of my stuff is still there, welcomed back with open arms. Loot, believe it or not, is not why i play this game. If you don't want to take my word for it you're free to ask wiggles or ninik. and if you think they're lying to you you likely have a severe case of paranoia and should see a medical professional.
The difference between the necro at frenzy and the mass recruiting, 4 day tracking guilds (unnecessary p99 behavior) is that the necro at frenzy abides by the classic rules of EQ, whereas the massive variance is something we created to combat a problem and it didn't work. Currently, it only works to limit the raid scene in such a way that was never possible or ever happened on EQ live. http://www.youtube.com/watch?v=ueZ6tvqhk8U | ||
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#127
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Troy - Who the hell says it didn't?
I've played on two different servers on Live EQ. On Brell Serilis, the end game was controlled entirely by a council of guilds who, in retrospect, manipulated the rules to ensure their superiority. It was civilized, but it was what it was - controlled content. On Povar, there was Triton. And there was Triton. Everything else was under their heel, once RA fell to dust (through a particularly foul subterfuge on the part of Triton's leadership). There's always a guild, or a couple warring guilds, who fight over the top tier content, either through brute force like P99, or through politics. You're looking at the game through rose-tinted glasses, I think.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#128
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Quote:
Only zergers were not happy. | |||
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Last edited by dragolyche; 06-01-2011 at 12:56 PM..
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#129
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Quote:
Second attempt to politely disengage from an argument which offers no solution from the plaintiff.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#130
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for those accusing me of bias or an agenda...
This is taken directly from the divinity members forums. My post in response to a guildie. juju, you're under the assumption it would stay the same rules we have now but no variance. This assumption doesn't make sense. Furthermore, so what? even if it comes down to KSing or FTE or even rotation, i would rather all of these things than wait 4 days for a mob to spawn. It's not classic... the single rule that governed the entire direction of this server somehow doesn't apply now? what? Things worked themselves out on live. Guilds got bigger and badder and others fell apart. It's already happened here. We're still here. We're not going anywhere, regardless of variance or not. But, most importantly, I'm not doing this as a divinity agenda. How many more/less targets we'll get has absolutely zero bearing on why i'm trying to push this. I'm doing it because I think it's fucking stupid and it's wrong. EDIT: for those that know me know that this isn't something new. But to come to the table or even disagree with me you'd have to be willing to do the same, and to be quite frank there's only a handful of people in the bigger guilds that would do just as i am willing to do. | ||
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Last edited by Skope; 06-01-2011 at 01:02 PM..
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