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  #541  
Old 11-22-2019, 01:14 AM
Rooj Rooj is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Okay so what we’re hearing is you guys have now reverted to simply saying a class needs to be nerfed in a non classic manner because you have no evidence that charm isn’t otherwise accurate to what it was on live.

I think we can move this to resolved since we know they aren’t just gonna randomly nerf a class because you’re whining
For me, this was never about evidence and things working or not working like they did back then and honestly I don't think it was for many others here either. I think the inaccuracy arguments mostly came from the fact that Live era charm use wasn't as widespread as it is on P99, so people assume something is wrong, and that's the logical first guess, that spells or stats or resists and the charm formula aren't functioning properly. I've stated before I personally don't think it's all THAT far off. (though I do personally believe that all or most mobs on P99 are sharing some sort of static Magic Resist value, and that makes it so charming is much more accessible than it was on Live because the mobs that are supposed to be more resistant, aren't)

For me, and surely others, this is about mathematics and Classic Feel. It's not about a class being overpowered or being able to solo, it's about to what EXTENT that overpoweredness is, and the impact that it has on the game and its community.

If discovering more accurate formulas and impact of stats and all the other variables is part of making charm have Classic Feel, then so be it.

If a flat out nerf to charmed mob damage is part of making charm have Classic Feel, then so be it.

Charm is no different from any other mechanic in the game, if it is causing TOO much of an issue, like all of the other issues that the staff have implemented unclassic changes for, then you're not going to convince me that the staff won't consider changes.
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  #542  
Old 11-22-2019, 01:17 AM
cd288 cd288 is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
For me, this was never about evidence and things working or not working like they did back then and honestly I don't think it was for many others here either. I think the inaccuracy arguments mostly came from the fact that Live era charm use wasn't as widespread as it is on P99, so people assume something is wrong, and that's the logical first guess, that spells or stats or resists and the charm formula aren't functioning properly. I've stated before I personally don't think it's all THAT far off. (though I do personally believe that all or most mobs on P99 are sharing some sort of static Magic Resist value, and that makes it so charming is much more accessible than it was on Live because the mobs that are supposed to be more resistant, aren't)

For me, and surely others, this is about mathematics and Classic Feel. It's not about a class being overpowered or being able to solo, it's about to what EXTENT that overpoweredness is, and the impact that it has on the game and its community.

If discovering more accurate formulas and impact of stats and all the other variables is part of making charm have Classic Feel, then so be it.

If a flat out nerf to charmed mob damage is part of making charm have Classic Feel, then so be it.

Charm is no different from any other mechanic in the game, if it is causing TOO much of an issue, like all of the other issues that the staff have implemented unclassic changes for, then you're not going to convince me that the staff won't consider changes.
K.

55+ pages of this rambling nonsensical stuff. I think you’ve said your piece and maybe the staff will take the time to read through all of this and then throw it in the trash. But they probably won’t even read it.

I think we should end this thread now
  #543  
Old 11-22-2019, 01:20 AM
bwe bwe is offline
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cd288 mad that people are trying to take away his toys
  #544  
Old 11-22-2019, 01:22 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Charm is no different from any other mechanic in the game, if it is causing TOO much of an issue, like all of the other issues that the staff have implemented unclassic changes for, then you're not going to convince me that the staff won't consider changes.
What other unclassic class balance changes have they done? I'm honestly drawing a blank.
  #545  
Old 11-22-2019, 01:23 AM
Rooj Rooj is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
K.

55+ pages of this rambling nonsensical stuff. I think you’ve said your piece and maybe the staff will take the time to read through all of this and then throw it in the trash. But they probably won’t even read it.

I think we should end this thread now
And you've said yours, but that isn't stopping you either is it?

I don't really get why you keep responding to it if you dislike it so much and think it's such a waste of time. I would feel differently if you were actually contributing, like some of the others on the opposing side of the discussion. Instead you just keep talking about how pointless the thread is but keep bumping it, lol. Thanks, I guess?
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  #546  
Old 11-22-2019, 01:35 AM
Rooj Rooj is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
What other unclassic class balance changes have they done? I'm honestly drawing a blank.
I'm talking about any change, not just class balance, not sure why it being about class balance makes a difference. An unclassic change is an unclassic change.

Adding level requirement for Epic quests.
Seafury drops change.
Ivandyr's Hoop change.
Life Tap vs. raid mobs change.
Limiting the number of mobs an AOE can hit.
Having OP Whirl Till You Hurl on Blue but not Green.

I know there are other things. I'm sure you can think of some too!
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  #547  
Old 11-22-2019, 01:44 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
I'm talking about any change, not just class balance, not sure why it being about class balance makes a difference. An unclassic change is an unclassic change.

Adding level requirement for Epic quests.
Seafury drops change.
Ivandyr's Hoop change.
Life Tap vs. raid mobs change.
Limiting the number of mobs an AOE can hit.
Having OP Whirl Till You Hurl on Blue but not Green.

I know there are other things. I'm sure you can think of some too!
If it's not different, then why do you suppose they've made all these unclassic changes but never done anything about the ENORMOUS class imbalances present in classic EQ? [You must be logged in to view images. Log in or Register.]
  #548  
Old 11-22-2019, 03:13 AM
vossiewulf vossiewulf is offline
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Yeah so if Enchanters are a super-effective solo class, something is wrong. In the first months of live chanters were a rare sight because they were the most useless of all casters, pet was useless, nukes were nearly useless. Once chanters had Clarity and people were higher levels requiring good CC chanters started to become more popular as group members.

But early on, the characters least likely to be seen were rogues, bards, and chanters.

Of course I wouldn't expect anyone to change anything based on anecdotes but I do think that if chanters on Green/Teal are running rampant in the way I'm seeing described, then some more research is suggested to figure out where the delta is.

Is there no data anywhere on the popularity of character types at various points? If found that would always provide a solid reality check on how close to classic you are.
  #549  
Old 11-22-2019, 03:14 AM
Rooj Rooj is offline
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Quote:
If it's not different, then why do you suppose they've made all these unclassic changes but never done anything about the ENORMOUS class imbalances present in classic EQ?
Maybe the same reason Verant didn't? Because most players weren't playing a certain way back then, so they didn't need to?

Don't you think that many of the normal things that go on on P99 would've been changed by Verant if they'd been normal during era? I LOVE reading through old MMO patch notes and dialogue from developers, and time after time again Verant talked about balance. Whether or not they were good at it is another discussion, but it's pretty clear that they WANTED and STROVE to achieve class balance. And in my opinion, for the most part they did a decent job. In every single patch they ever did there was SOME sort of balance change whether it was a spell, an item, a mob, or a mechanic.

But I can't think of any class imbalance that compares to Charm. Other than that, I don't think that the classes are "ENORMOUSLY" imbalanced. I think that with or without Charm, Enchanter is the strongest and most effective class in the game, but I also think that all of the things it can do including charm are a part of its identity. Enchanters should 100% be charming. But they shouldn't be doing the amount of damage they are doing, on top of all the utility that they provide.

Is there imbalance? Well, duh. This ain't a homogenized modern MMO. I truly believe that having unique classes directly produces imbalance, yet I'd still much rather have unique classes than homogenized ones. I don't really care about imbalance that much, except for in extreme cases like this.

So why did Charm make it so long like this on live? If I had to guess, it's because parsing wasn't really a thing yet even for developers. Might also have to do with the fact that making an MMO is hard as fuck because you are literally creating another world, practically with its own laws of nature. Either way, it only took 4 years for them to finally start nerfing charm, and look at all the things they did to it:
-Charmer gets 50% of the agro of the pet. (I don't see this in official patch notes, only on forums about the test server. it may not have gone through, but players were saying that if they were also the slower, they'd have to delay sending in their pet or they'd get agro)
-Healing a charmed pet now generates an appropriate amount of hate for
the healer.
-Charmed pets now take up to one third of the experience for each NPC
killed. This amount scales down based on the percentage of damage to
the target that the pet does. Dire charm pets still take the same
experience they always have.
-Charmed pets are no longer selected as a monster's preferred target
if there are many players available for the monster to attack instead.
-The resist modifiers on several charm spells (such as Beckon, Call of the Arch Mage, Command of Druzil and Word of Terris) have been removed, making them a bit easier
to resist.
-Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired. (I believe the point of this was that people were waiting for pets to start casting a spell before attempting to recharming them, removing any chance of being hit before recharming)
-Curious what this means: -The Hole now uses Kunark-level Mez/Charm/Taunt rules
-Most importantly (I can't find this in any patch notes but the QQ is definitely visible on the internets), charmed pet damage was reduced by around 50%.
Quote:
"They also nerfed charmed pet damage. If you fully buffed a charmed pet, he still did much less damage than he would have uncharmed and unbuffed. Of course, the second he broke charm, he did his full damage to you. I fully admit, enchanters were too damned powerful before. An enchanter who was good at crowd control could turn certain wipes into easy exp as the mobs lined up waiting to be killed. When PoP was first released, a good charming enchanter could solo mobs that normally took a raid to kill. The only way to get through some Gates of Discord content was to build a party around a charming enchanter (the expansion was balanced for level 70, but the level cap stayed at 65, so a warrior couldn't tank the incoming damage. An enchanter would charm a pet, the pet would tank, and the rest of the party was there mainly to keep the enchanter alive on charm breaks)."
Those are the changes to charm within the first 5 years of Everquest, but after Luclin launch of course. Look at how DRASTIC they are. Wonder why...
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Last edited by Rooj; 11-22-2019 at 03:17 AM..
  #550  
Old 11-22-2019, 03:21 AM
bubur bubur is offline
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It's because charm was op in classic
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