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#91
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#92
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![]() He was one of the architects of modern culture. Everquest combined cutting edge graphics and networking tech to bring gaming to a new level of immersion and interaction. No loot boxes or level boosts—the gameplay was what kept people coming back and begging their friends to play.
After so many MMO’s have failed even with an established audience you realize what a special experience Brad and the rest of the development team created.
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#93
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EQ was a game meant to encourage cooperation among the playerbase. Reputation matters here. A lot of other games have lost sight of that and you can solo your way to the top. Many design conceits were chosen deliberately for that - the group size of six is the one that sticks out for me. I remember it being attributed to studies that showed that that was the optimal size where people could figure out their role and be effective. The game is really something special. RIP, Aradune. You will be missed.
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Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | |||
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#94
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![]() Can't believe it, so sad to hear this. His game helped me through a lot of difficult times, it has been my go-to alternative world for 20 years.
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#95
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That was a great read! I think many of us, who've been playing EverQuest on-and-off for the better part of two decades, tend to forget just how revolutionary it was when it released. Sure, other MMOs had come before it, but nothing presented with the size and scope that EverQuest offered. EQ was also responsible for proving the viability of the subscription-based MMO business model - something that still exists more than two decades later (and was surely responsible for the development of the MMOs that came after EQ). They were also incredibly daring in their decision to make EQ REQUIRE a "3D accelerator card," something that virtually zero PC owners possessed. I'd say that EQ is certainly one of the early games that was responsible for the rise of "graphics cards" as we know them today. | |||
Last edited by Vizax_Xaziv; 11-20-2019 at 04:55 PM..
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#96
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As you said, specifically in the networking and graphics rendering area of things. And all this accomplished by a small team with an even smaller budget! It's amazing what's possible when the people designing and developing a game are doing so from a place of passion! | |||
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#97
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![]() PAX East 2018. I am at the Pantheon booth chatting to a dev when he mentions Brad and gestures toward the back. Lo and behold there stood Brad McQuaid, one of the creators of my favorite game of all time. I shook his hand and introduced myself before gushing out my love for EQ. Brad told the other dev that a spot had opened up later that afternoon to play the Alpha and told me to come back to the booth at 3.
Later when I returned I expected to be thrown into the game to have a look around and give them my feedback. I found the dev I had been talking to earlier and he informed me "Brad will be right back. He wanted to play alongside you personally." Brad returned, put on a headset, and proceeded to run a dungeon with me as Aradune followed by more EQ/Pantheon talk. RIP | ||
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#98
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | |||
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#99
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![]() Wtf just a few days after Matt McDonald committed suicide.
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