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#31
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Quote:
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#32
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So their value shouldn't be measured by their value - blame the meta instead tbh and the competitive playing field . Right now if you're a warrior that doesn't show up with a mallet, you are shit and hit the bricks pal. I wouldn't disagree as a guild leader competing against other super tryhards.
Back to the point, this was lesson common than boxxing and wasn't discovered until a much later era... then quickly fixed | ||
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#33
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Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?
Nerfing recharging won't even stop people from using mallets and root nets since they're so easy to get. And still doesn't change that soulfire is stupidly powerful. Or donals BP for all of kunark. | ||
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#34
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#35
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If recharging items via vendor is removed, then there's no excuse to keep soulfire usable by non-paladins. Both were removed from the game after the abuse became an issue.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
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#36
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Quote:
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest." If people weren't using item recharging much in classic and it's an exploit then it probably should be removed like it has already been done on Red. Clickies break the goal of restoring the difficulty of the original Everquest game if their widespread abuse wasn't present in classic EQ. | |||
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#37
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one is a blatant exploit, the other was usable like guise from inventory
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#38
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#39
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So we are all ok with items like Red Wood Wands being abused to quad kite stuff in seconds at 5pp a recharge each? It just feels horribly wrong to leave things like this in place.
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#40
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Quote:
EQ's "difficulty" and "challenge" were there on live like they're here now. The broken mechanics were there too. The changes have been everything else. The internet, you, 3rd party resources, etc. It's like when Marty goes back in time with the almanac from present day. Betting isn't easier in the 1950s than in the 1980s... it's just that he already knows what to bet on. In the same way, P99 isn't easier in 2019 than live was in 1999... it's just that we already know what to do. The quote doesn't say they are trying to recreate the feel of the game, or create a totally different game that is as awe-inspiring for us today as EverQuest was for us in 1999. It says it is the most accurate reincarnation. Not the most similar experience. P99 isn't a "spiritual successor" that is going to do all the things the original devs wanted to do but didn't know how to pull off. | |||
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Last edited by Tecmos Deception; 11-20-2019 at 03:50 PM..
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