Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 11-19-2019, 05:32 PM
nenja nenja is offline
Scrawny Gnoll


Join Date: May 2016
Posts: 28
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
... The knowledge of it also wasn't nearly this wide spread, like to the point of having mandatory raid requirements of having items to recharge.
Exactly this. It creates a further divide between casual and hard-core players, not just without but also within a guild. A player's value to a guild shouldn't be judged partly or in large on their ability to get and maintain a handful of rechargable items.
  #32  
Old 11-19-2019, 05:36 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

So their value shouldn't be measured by their value - blame the meta instead tbh and the competitive playing field . Right now if you're a warrior that doesn't show up with a mallet, you are shit and hit the bricks pal. I wouldn't disagree as a guild leader competing against other super tryhards.

Back to the point, this was lesson common than boxxing and wasn't discovered until a much later era... then quickly fixed
  #33  
Old 11-19-2019, 05:45 PM
Ligma Ligma is offline
Kobold


Join Date: Jul 2018
Posts: 181
Default

Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?

Nerfing recharging won't even stop people from using mallets and root nets since they're so easy to get.

And still doesn't change that soulfire is stupidly powerful. Or donals BP for all of kunark.
  #34  
Old 11-19-2019, 06:23 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
Default

Quote:
Originally Posted by Ligma [You must be logged in to view images. Log in or Register.]
Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?

Nerfing recharging won't even stop people from using mallets and root nets since they're so easy to get.

And still doesn't change that soulfire is stupidly powerful. Or donals BP for all of kunark.
Aye some of those things need to be equip cast only or class required.
  #35  
Old 11-19-2019, 06:42 PM
Kirdan Kirdan is offline
Sarnak


Join Date: Apr 2010
Posts: 370
Default

If recharging items via vendor is removed, then there's no excuse to keep soulfire usable by non-paladins. Both were removed from the game after the abuse became an issue.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys>
P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne>
P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne>
SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen>
  #36  
Old 11-19-2019, 06:43 PM
this user was banned this user was banned is offline
Sarnak

this user was banned's Avatar

Join Date: Feb 2013
Posts: 402
Default

Quote:
Originally Posted by Ligma [You must be logged in to view images. Log in or Register.]
Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?
So what? Well it goes against what this project supposedly stands for:
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest."

If people weren't using item recharging much in classic and it's an exploit then it probably should be removed like it has already been done on Red. Clickies break the goal of restoring the difficulty of the original Everquest game if their widespread abuse wasn't present in classic EQ.
  #37  
Old 11-19-2019, 06:45 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

one is a blatant exploit, the other was usable like guise from inventory
  #38  
Old 11-19-2019, 07:13 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by Kirdan [You must be logged in to view images. Log in or Register.]
If recharging items via vendor is removed, then there's no excuse to keep soulfire usable by non-paladins. Both were removed from the game after the abuse became an issue.
I'd love SoulFire to be equicast only. Give Pally players a little something extra to offer raids
  #39  
Old 11-20-2019, 03:35 PM
this user was banned this user was banned is offline
Sarnak

this user was banned's Avatar

Join Date: Feb 2013
Posts: 402
Default

So we are all ok with items like Red Wood Wands being abused to quad kite stuff in seconds at 5pp a recharge each? It just feels horribly wrong to leave things like this in place.
  #40  
Old 11-20-2019, 03:46 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by this user was banned [You must be logged in to view images. Log in or Register.]
So what? Well it goes against what this project supposedly stands for:
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest."

If people weren't using item recharging much in classic and it's an exploit then it probably should be removed like it has already been done on Red. Clickies break the goal of restoring the difficulty of the original Everquest game if their widespread abuse wasn't present in classic EQ.
I read that quote as SUPPORTING ridiculously-powerful classic mechanics.

EQ's "difficulty" and "challenge" were there on live like they're here now. The broken mechanics were there too. The changes have been everything else. The internet, you, 3rd party resources, etc.

It's like when Marty goes back in time with the almanac from present day. Betting isn't easier in the 1950s than in the 1980s... it's just that he already knows what to bet on.

In the same way, P99 isn't easier in 2019 than live was in 1999... it's just that we already know what to do. The quote doesn't say they are trying to recreate the feel of the game, or create a totally different game that is as awe-inspiring for us today as EverQuest was for us in 1999. It says it is the most accurate reincarnation. Not the most similar experience. P99 isn't a "spiritual successor" that is going to do all the things the original devs wanted to do but didn't know how to pull off.
Last edited by Tecmos Deception; 11-20-2019 at 03:50 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.