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#311
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Yes, because everyone on the raid could click an earring for instant 1k damage then go and recharge it cheap. This made 32k hp raiding very, very dumb. And would actually gimp zland, kland and sont too.
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Last edited by Ligma; 11-19-2019 at 01:13 PM..
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#312
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Quote:
The way out of whack power of enchanter because of charm isn't classic and has a negative impact on the game the same way nuking a raid mob with clickies has a bad impact. | |||
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#313
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Quote:
What I mean by that is, there's no one thing I can point to. I don't know (and even with what limited evidence we have, let's be honest: you don't either) exactly how charm resists worked. No one has the formula. Nilbog had to make a judgement call, and pick some numbers, based on the limited evidence we have. But then there's also the Mages not having spells thing. What does that have to do with Enchanter charming you ask? This game isn't "Enchanter SoloQuest": it's a MMOG. A world with twelve different classes of players all playing together. Even if Nilbog got every last subjective decision about Enchanters 110% correct ... if he nerfs every other class on the server, then Enchanters will be unclassically powerful (while still being "100% classic"). Not because he got the Enchanter decisions wrong, and not even because he go the other decisions "wrong" either. Again, I think every decision he made was likely "right" by some very reasonable criteria. But the net result is a server that doesn't look like live, and I think if anyone, even an Enchanter fan like yourself, takes a step back and looks at the situation honestly ... it's clearly apparent that something (probably many things, many totally reasonable and rational decisions) have resulted in Enchanters being clearly unclassic here. Again, not in an "X is wrong" way, but in a "if you played on live and are honest, you KNOW something isn't right" way.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 11-19-2019 at 01:43 PM..
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#314
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I feel like what it's coming down to is that charm pets were glitchy and unreliable in classic:
1. Charmed pets didn't reliably follow /pet commands 2. You couldn't break charm reliably with invis until 2002 3. Pets would sometimes attack group mates or wander or continue other parts of their script 4. Charm breaks may have been more frequent | ||
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Last edited by Wurl; 11-19-2019 at 02:14 PM..
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#315
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I don't believe the thing about invis not breaking charm. Keep in mind that would also mean you can have a charm pet and be invis, which adds another powerful ability.
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#316
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Quote:
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#317
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But even if invis didn't break charm until 2002, that means enchanters were simply using cancel magic (same mana cost as invis) or nullify magic (20 more mana) until then. | |||
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#318
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Despite the OP being obnoxious at promoting his thesis, he actually has a point. We didn't run around soloing Efreeti back in classic. We shouldn't do it on Green/Teal either.
I think we might as well just disable charm on Green/Teal. It IS a powerful spell and back then wasn't used nearly as much (for technological reasons, but that's not important). To further match Grean/Teal's experience with the one people had back then, simply taking charm out of the picture, until the final patch hits, might be the way to go. Unclassic change for a classic'er experience - P99 has done it before (and rightly so. Examples are Chardok AE, Epic item min level 46, etc). This will promote grouping as opposed to solo / duo, and that's definitely IS a good thing for the progression servers. | ||
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#319
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People had max CHA and reliably charmed Blizzardwalker and other giants against AOW.
CHA is doing what it is supposed to. If you're not good enough at Enchanter and mad other people are, and resorting to this... whew. | ||
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#320
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