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Old 05-29-2011, 03:06 PM
Slust Slust is offline
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Hybrid exp penalties do not effect the entire group. They don't give cooties, contrary to (popular?) belief.

When a mob dies, the first thing that is calculated is how much exp everyone gets. Using the delicious pie example, 100% of the pie is distributed based upon the levels of everyone in the group. Once this is determined, then the exp penalties get applied, per individual.

So everyone gets their slice of the pie. Then right before each person eats their slice, the penalties hit and anyone with an exp penalty gets a piece of their pie cut off before consumption. If it isn't working like this, then it's a bug. [You must be logged in to view images. Log in or Register.]

Also the ability to tank != the efficiency of tanking. Plate is meant to give a constant mitigation that gives healers more time to react; since the incoming damage is constant and not bursty, it is much easier for a healer to say "At 30%, I'm going to heal" and know the tank is probably going to make it until then, whereas a Monk is subject to failing a couple avoidance checks and taking more damage more unpredictably.
  #2  
Old 05-30-2011, 04:01 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Slust [You must be logged in to view images. Log in or Register.]
Hybrid exp penalties do not effect the entire group. They don't give cooties, contrary to (popular?) belief.

When a mob dies, the first thing that is calculated is how much exp everyone gets. Using the delicious pie example, 100% of the pie is distributed based upon the levels of everyone in the group. Once this is determined, then the exp penalties get applied, per individual.

So everyone gets their slice of the pie. Then right before each person eats their slice, the penalties hit and anyone with an exp penalty gets a piece of their pie cut off before consumption. If it isn't working like this, then it's a bug. :
Wrong wrong wrong wrong wrong. I'm on my phone right now so giving you Tue link is too annoying. To do but just search for one of the other thousand topics on this where you are proven wrong. There is even a patch note from soe that details how class penalties we're shared with the group until it was changed a month after velious
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  #3  
Old 05-30-2011, 04:47 PM
Reptak Reptak is offline
Kobold


Join Date: Dec 2010
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Quote:
Originally Posted by Slust [You must be logged in to view images. Log in or Register.]
Also the ability to tank != the efficiency of tanking. Plate is meant to give a constant mitigation that gives healers more time to react; since the incoming damage is constant and not bursty, it is much easier for a healer to say "At 30%, I'm going to heal" and know the tank is probably going to make it until then, whereas a Monk is subject to failing a couple avoidance checks and taking more damage more unpredictably.
^

Monks are good dungeon group members because we can dps OR tank. Our avoidance is great, but I don't see how you think our mitigation is too good (or different than 10 years ago). The damage I take is erratic and a cleric needs to be on his or her toes. When I get hit, I get hit big...and like everything in EQ, it comes in streaks. On normal exp mobs this is no big deal. But on anything non-trivial, believe me, I would rather have a plate class tanking. And tbh, I would always rather have a plate class tank 'cause my dps is horrible when tanking and I would rather duck out when the mob is at 30% to bring more exp bags to the group.

Monks took a big nerf in Luclin, no doubt. But it ain't happening here. And thank god. We are a strong class but nothing OP. We are maybe #4 at tanking and #2 at melee dps (maybe). And the best part about being a monk is that having 2 or even 3 is not a problem, and even desired, unlike most classes.

But please...just because we "can" tank, doesn't mean we are preferred tanks.
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