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  #1  
Old 05-29-2011, 06:58 AM
Daltheb Daltheb is offline
Sarnak


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Quote:
Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
monks were never limited to 14 stones ...only lvl 1-51 was 14 the limit at 51 18 stones became your limit at 55 20 stones and at 60 24 stones... it was always this way

At 60, monks get:
# Skill Triple Attack
# Skill Flying Kick minimum damage raised to 48.
# Regen Rate (Human): 7 sitting, 5 FD, 4 standing
# Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
# Fists Damage/Delay (Human): 14/26
# Fists Damage/Delay (Iksar): 14/27
# Weight Limit: 24 stones
# Improved Damage Table

The triple attack, regen rate, weight limit, and fist damage have been around since kunark. At 50, their fists are (Human): 14/30, and (Iksar): 14/31

also Rogs never got critical hits until AA's lol
Monks had Triple Attack, but it was removed because it wasn't given to monks until Shadows of Luclin. (which you can see in these patch notes)

EDIT: Also, I'm not sure what Kanras intended regarding Monk weight limits, but at 60 it's still 24.
Last edited by Daltheb; 05-29-2011 at 07:02 AM..
  #2  
Old 05-29-2011, 07:32 AM
kanras kanras is offline
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Quote:
Originally Posted by Daltheb [You must be logged in to view images. Log in or Register.]
EDIT: Also, I'm not sure what Kanras intended regarding Monk weight limits, but at 60 it's still 24.
The client does its own calculation for max hp, max mana, AC. The server has its own values, and those are the ones that are put to use.
  #3  
Old 05-29-2011, 08:04 AM
anthony210 anthony210 is offline
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I am doing more DPS with my standard fists than I am with a Tranquil Staff atm. Not sure whats going on with 2H damage but something isnt right.
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Lvl 59 Monk - Jinsho Lee
  #4  
Old 05-29-2011, 08:38 AM
Jepaxis Jepaxis is offline
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Join Date: May 2011
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DOTs change patch is located at http://www.tski.co.jp/baldio/patch/19990913.html

Only thing not mentioned if was implimented in the patch was "DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch."

Was duration increased? Sounds like the duration of all the DOTs were increased by 1 tick as part of this change.
  #5  
Old 05-29-2011, 02:25 PM
aresprophet aresprophet is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
The client does its own calculation for max hp, max mana, AC. The server has its own values, and those are the ones that are put to use.
Just to get clarification on this, you're saying that it's possible for the server to be using different values for AC when figuring out damage?

Other than the monk weight AC penalty are there any other significant deviations from the client formula or is it generally useful? Alternatively, is it so incorrect as to be useless?
  #6  
Old 05-29-2011, 02:40 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by aresprophet [You must be logged in to view images. Log in or Register.]
Just to get clarification on this, you're saying that it's possible for the server to be using different values for AC when figuring out damage?

Other than the monk weight AC penalty are there any other significant deviations from the client formula or is it generally useful? Alternatively, is it so incorrect as to be useless?
You see a simplified, composite number that generally represents your overall armor class. Behind the scenes, AC is very complicated. Your equipment gives you a certain amount based on your class, your race, and how much ac you already have from equipment, whether or not you're wearing a shield, etc., that's all thrown in with your agility, defense skill, buffs, and some things affect whether you'll be missed, some things affect whether you'll be hit for less. If you want specifics, search the web, because the details could easily fill over 3 pages of information.

Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
And welcome back Uth!
Thanks I guess, I didn't think I was away for that long. BTW anyone who hasn't played Witcher 2 yet seriously needs to check it out. It's hands down the best rpg ever made, period.

Quote:
Originally Posted by Happyfeet [You must be logged in to view images. Log in or Register.]
Are we just out 19 IVU pots then? Or should we petition and get them back?
There were 1537 rows affected with the query (1537 stacks of potions). There's no realistic way to reimburse all of those potions, and there wasn't any way to shuffle them into people's inventory.
Last edited by Uthgaard; 05-29-2011 at 02:51 PM..
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