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Originally Posted by aresprophet
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Just to get clarification on this, you're saying that it's possible for the server to be using different values for AC when figuring out damage?
Other than the monk weight AC penalty are there any other significant deviations from the client formula or is it generally useful? Alternatively, is it so incorrect as to be useless?
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You see a simplified, composite number that generally represents your overall armor class. Behind the scenes, AC is very complicated. Your equipment gives you a certain amount based on your class, your race, and how much ac you already have from equipment, whether or not you're wearing a shield, etc., that's all thrown in with your agility, defense skill, buffs, and some things affect whether you'll be missed, some things affect whether you'll be hit for less. If you want specifics, search the web, because the details could easily fill over 3 pages of information.
Quote:
Originally Posted by Rais
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And welcome back Uth!
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Thanks I guess, I didn't think I was away for that long. BTW anyone who hasn't played Witcher 2 yet seriously needs to check it out. It's hands down the best rpg ever made, period.
Quote:
Originally Posted by Happyfeet
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Are we just out 19 IVU pots then? Or should we petition and get them back?
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There were 1537 rows affected with the query (1537 stacks of potions). There's no realistic way to reimburse all of those potions, and there wasn't any way to shuffle them into people's inventory.