Although never the greatest enthusiast of Project '99 after I learned about the great GM intervention and camping policies, I was still on the fence about green, even though all four of my characters had been rendered unplayable with its launch, but this knocked me right off of it.
It would be poor form for me to express shock and amazement, since I already did once before. I had no reason to expect anything more than this, and I would only be projecting my own hopes, expectations and vision of Project 1999 onto strangers on the Internet.
It is probably unnecessary to say that, although I was momentarily surprised by the overcrowding as it were, and spent a few hours in examination of the circumstances, it did not cause me any great distress, being that there were obvious solutions to the difficulty, which was not a difficulty at all, for it was a rule of the game, and all players fell under it, namely reevaluation of my expectations, greater exploration and understanding of the world and a slightly more efficient restructuring of my methods. I see now that such things will be unnecessary.
Everquest was once called the McDonald's of MMORPGs on Usenet. I admit it would not be my first choice of MMORPG, but all the older ones are gone or changed. If we are so passionate about it, why not try to surpass this appelation? Left untouched by staff and owners it could be an interesting game. But the wisest people on Usenet did not think much of it then, and it does not seem to me that it would be much better if more changes were made in that direction. One might argue that if the drive through lane were crowded, the customer might park his car and go inside instead. But alas I am only repeating twenty year old debates.
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