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  #311  
Old 10-31-2019, 09:44 PM
oldhead oldhead is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
He certainly has a bias against Mages. Just look at some of his posts/threads regarding the issue and you can see he takes delight in knowing that Mages got nerfed.

He also repeatedly alludes to a "surprise for Enchanters" as well - but refuses to point out that "surprise" is. Which is horseshit because I personally know of at least half a dozen Mages who have quit and/or rerolled after this thread was created.

They (we) simply wouldn't have rolled Mage had we known about this. I chose Mage over Necro specifically because I thought I would have at least one pet every spell level, with the OPTION of researching additional pets for increased utility. If I wanted to be required to research ALL my pets, I would've just rolled a Necromancer instead.

The irony there being that Necros are all-around stronger than Mages anyways. Not even mentioning the absurd power-level of Enchanters.
I picked mage over necro cus I thought necros would be more played of the two... I was correct and now I know why.
  #312  
Old 10-31-2019, 09:48 PM
skorge skorge is offline
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Quote:
Originally Posted by Obrae [You must be logged in to view images. Log in or Register.]
You need to understand its not that Mages don't want to play the game of research they just can't.

Materials do not drop, can't raise skill for crap. Imagine when more mage gets of the right level. No more monsters will be killed than doday, the zones are filled. The stress on needs for materials will only go up.

Game is badly itemized, there is no way for most magician to ever get pets. Just look at the number of 30 magician growing day by day still mostly on 20 pets or 24 if they got lucky. But it wont get much better.

Don't forget, you want the 49 pet ?

1. Go OOT buy a 16 pet
2. Find all ultra rare mats for the 20 pet combine.
3. Find all the ultra rare components for the 24 pet, combine with 20 scroll
4. Find all the ultra rare components for the 29 pet, combine with 24 scroll
5. Find all the ultra rare components for the 34 pet, combine with 29 scroll
6. Find all the ultra rare components for the 39 pet, combine with 34 scroll
7. Find all the ultra rare components for the 44 pet, combine with 39 scroll
8. Find all the ultra rare components for the 49 pet, combine qith 44 scroll
There! if you didnt miss a single combine, you have 1 pet.
Each time you learn a pet a chain must be started back from beginning.

That system never worked. They changed it as soon as they could after release.
Wrong. They changed it on May 26, along with adding spells to pets. Before this patch pets were not able to cast spells. You are lucky they left that in on P99.

This is classic, until the May 26 patch.
  #313  
Old 10-31-2019, 09:50 PM
oldhead oldhead is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
This is classic, until the May 26 patch.
When will that patch go live on green?
  #314  
Old 10-31-2019, 09:54 PM
skorge skorge is offline
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71 days after the launch, lol trying to do the math correctly...it's late; january 4, 2020
Last edited by skorge; 10-31-2019 at 10:00 PM..
  #315  
Old 10-31-2019, 09:57 PM
Vexenu Vexenu is offline
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Mages who stick it out will be glad they did once they see those focused level 49 pets in action.
  #316  
Old 10-31-2019, 10:03 PM
Obrae Obrae is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Wrong. They changed it on May 26, along with adding spells to pets. Before this patch pets were not able to cast spells. You are lucky they left that in on P99.

This is classic, until the May 26 patch.
wrong they changed it as fast as they could.

1998 was another time.
we are nothing like 1998 community. people were level 7 after a month [You must be logged in to view images. Log in or Register.]
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  #317  
Old 10-31-2019, 10:04 PM
cd288 cd288 is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Wrong. They changed it on May 26, along with adding spells to pets. Before this patch pets were not able to cast spells. You are lucky they left that in on P99.

This is classic, until the May 26 patch.
Yeah and they changed it once they realized it was an absolutely terrible design decision. And I’m speaking as someone who doesn’t play a Mage and has zero interest in playing one, and it’s still a terrible design
  #318  
Old 10-31-2019, 10:08 PM
Obrae Obrae is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Mages who stick it out will be glad they did once they see those focused level 49 pets in action.
we all know what they can do and its not the gods of EQ far from it. We have all been playing that game for 20 years or close.

Most of you never played the first couple months [You must be logged in to view images. Log in or Register.] It shows in here.
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  #319  
Old 10-31-2019, 10:14 PM
skorge skorge is offline
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Quote:
Originally Posted by Obrae [You must be logged in to view images. Log in or Register.]
wrong they changed it as fast as they could.

1998 was another time.
we are nothing like 1998 community. people were level 7 after a month [You must be logged in to view images. Log in or Register.]
Not true bud. 71 days is not as fast as they could. They made "enhancements" to the class during this patch which added the ability for pets to cast spells, and in the process they added 1 pet to the vendor in OOT.

As fast as they could would be like the day 2 rogue patch where rogues had like no abilities on launch day and was patched in super fast...
  #320  
Old 10-31-2019, 10:17 PM
cd288 cd288 is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Not true bud. 71 days is not as fast as they could. They made "enhancements" to the class during this patch which added the ability for pets to cast spells, and in the process they added 1 pet to the vendor in OOT.

As fast as they could would be like the day 2 rogue patch where rogues had like no abilities on launch day and was patched in super fast...
Quit arguing pointless semantics. Once they realized the class as originally designed was terrible design, they fixed it and, when they felt those fixes weren’t sufficient, made more changes.
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