
10-30-2019, 02:23 AM
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Planar Protector
Join Date: Oct 2009
Location: UK
Posts: 2,565
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Actually there's more to that second thread than meets the eye. One post in particular has some very good leads:
Quote:
9/12/00
Indebek wrote:
> I have heard the 1% answer nearly as often as the 50% answer. I am much
> more inclined to believe this answer. It's the kind of hard coded fix
> Verant would apply to there code base to keep pet casters from being shunned
> by everyone else. It also seems to be the more accurate from my personal
> experience, but again where does this rumor come from? Is there any data to
> support this?
The 1% figure was a comment from Abashi on the official website forums some
months back, in response to ShowEQ results that were running contrary to other
Verant comments at the time. The value is good, but only because they heavily
qualified it. The argument went along the lines that if you had a full group,
all participating, then the odds that the pet would out damage the entire group
as a whole was small, about 1%. Abashi maintained that each individual's damage
was compared only to the group's aggregate damage. So, in a highly unique
situation, the 1% holds.
On the otherhand, in the average group where not everyone is hitting all the
time (except the pets), it's easy for a pet to often tote up the highest damage
score. In that case, it does indeed (according to ShowEQ) get a much larger
share of the experience than 1%.
As to the "Killing Blow" theory, that's a by-product of how damage in a fight is
tracked. Verant has let information pass (most notably when discussing Ranger
aggro problems) that indicates that the tracking of damage inflicted upon a MOB
in a battle, a tally done by the system, is limited to the last few seconds.
That is, it doesn't have a long memory of who inflicted how much.
Makes sense, considering the system has to be adaptable for fights ranging from
a few seconds up to minutes in length. So, if a Mage burns early and hard, and
the fight is over quickly, the Mage's damage will be well represented in the
damage tracking system. Same if a Mage burns moderately, but spreads it over
the length of the fight.
However, if a Mage burns only at the beginning of a battle, even doing 50%+ of
the damage, in a long fight the damage from the pet will predominate in the
systems "memory", the pet will be seen as having done the most damage, and the
pet will get a larger share of the experience. That's why the "Killing Blow"
myth is so hard to test and substantiate or disprove -- the actual timing of the
delivery of the damage makes all the difference. ShowEQ showed that, for a
player doing damage quickly throughout a fight, there was no "Killing Blow"
award. Just to make it more confusing, Verant itself had been hinting there was
such a bonus, till ShowEQ showed it didn't exist. Verant then back tracked with
more double-speak and hand-waving, just like in the first question about pets
and experience.
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https://groups.google.com/d/msg/alt....Y/jEq_2PAhUXoJ
Looks like I need to try to find that Abashi post and more of this ShowEQ stuff.
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