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Old 10-29-2019, 11:24 AM
Greymantle Greymantle is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Exactly my point! I cannot believe there are players that voted against the server split.
I didn't understand it either since they were going to merge them when needed.
  #2  
Old 10-29-2019, 11:35 AM
Deathrydar Deathrydar is offline
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Originally Posted by Greymantle [You must be logged in to view images. Log in or Register.]
I didn't understand it either since they were going to merge them when needed.
Exactly! There was no down side to a split, only an upside!! Makes no sense. I swear people don't think...
  #3  
Old 10-29-2019, 11:38 AM
Greymantle Greymantle is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Exactly! There was no down side to a split, only an upside!! Makes no sense. I swear people don't think...
I wanted to enjoy the classic experience and this isn't it. Playing with spawn rates and exp gains on quest turn-in was not the way to go for a classic experience.

With that said I'm thankful for the chance to play it's just not what I was looking for.
  #4  
Old 10-29-2019, 12:24 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Exactly! There was no down side to a split, only an upside!! Makes no sense. I swear people don't think...
There's a difference between not thinking and thinking differently. You're doing the former. Most people are doing the latter.
  #5  
Old 10-29-2019, 12:34 PM
Deathrydar Deathrydar is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
There's a difference between not thinking and thinking differently. You're doing the former. Most people are doing the latter.
Explain that then. If we had the server split, it would have done nothing but relieve the population in the newbie zones.

IF, and that's an IF, the population drops off, they could be merged back together.

Where am I not thinking where others are thinking differently?
  #6  
Old 10-29-2019, 01:27 PM
cd288 cd288 is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Exactly! There was no down side to a split, only an upside!! Makes no sense. I swear people don't think...
Server merges due to dying population never look good from an optical perspective. No need to risk that and go through the hassle of opening another server and then merging it later just because we have a temporary issue of early zones being crowded for a week or two.

People need to chill out and give it a week or two for everyone to spread out.
  #7  
Old 10-29-2019, 01:31 PM
Deathrydar Deathrydar is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Server merges due to dying population never look good from an optical perspective. No need to risk that and go through the hassle of opening another server and then merging it later just because we have a temporary issue of early zones being crowded for a week or two.

People need to chill out and give it a week or two for everyone to spread out.
It'll be months before the population declines and the server will lose many players forever that may have been dedicated due to the immense overpopulation.

I'll be here in two weeks to tell ya that I told ya so.
  #8  
Old 10-29-2019, 01:36 PM
Sandroid Sandroid is offline
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Since the plan is a 3 year cycle it might be interesting to launch a new server every year or year and a half. Then have them all dump into blue and restart just like green. The launches after this one would likely be quite a bit less overcrowded and it would give new players more options for when they’d like to start on the timeline.
  #9  
Old 10-29-2019, 01:37 PM
cd288 cd288 is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
It'll be months before the population declines and the server will lose many players forever that may have been dedicated due to the immense overpopulation.

I'll be here in two weeks to tell ya that I told ya so.
The population doesn't need to decline, people just need to get higher in level such that they keep spreading out. The more people that get into their teens and twenties the less of an issue there will be.

It's a temporary issue due to everyone being low level and packed into the newbie zones. Heck, it starts getting significantly better even from like level 6 on. I was easily able to find a group at one of the Orc camps in GFay, got into a group in CB with 20 minutes of waiting, even more easily found goblin camp and bandit camp groups in Butcherblock, and have had zero issues finding mobs to kill in EC, WC, and N Ro (have also been able to easily find groups at Orc camps or Derv camps there). This will only get better as people keep leveling up and being able to take advantage of more zones/camps/content.

It's only an issue for the first few levels in the newbie yard immediately outside your city. And with the respawn rate still higher than normal, if you have trouble finding consistent spawns while running around the newbie areas, just go sit on one spawn point and grind it up.
  #10  
Old 10-29-2019, 01:39 PM
Deathrydar Deathrydar is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The population doesn't need to decline, people just need to get higher in level such that they keep spreading out. The more people that get into their teens and twenties the less of an issue there will be.

It's a temporary issue due to everyone being low level and packed into the newbie zones. Heck, it starts getting significantly better even from like level 6 on. I was easily able to find a group at one of the Orc camps in GFay, got into a group in CB with 20 minutes of waiting, even more easily found goblin camp and bandit camp groups in Butcherblock, and have had zero issues finding mobs to kill in EC, WC, and N Ro (have also been able to easily find groups at Orc camps or Derv camps there). This will only get better as people keep leveling up and being able to take advantage of more zones/camps/content.

It's only an issue for the first few levels in the newbie yard immediately outside your city. And with the respawn rate still higher than normal, if you have trouble finding consistent spawns while running around the newbie areas, just go sit on one spawn point and grind it up.
Yeah. And the two dungeons that everyone will be forced into will work out fine when the population moves to those.

Not sure if you don't know this game or if you are just trying to argue...
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