#11
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Wow. That was what, 3 days?
There's people who haven't even *created* their characters yet. Plus the newb zones are still packed. 1500 people online at the time of this post (mid-day on a Monday) | ||
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#12
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boy oh boy this gonna get ugly and hilarious
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#13
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Premature if so. We need this for the first month.
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#14
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Somebody in gfay said increase spawn still for level 1 to 4 but at 5 mobs spawn at same rate as before not sure if it's right. one thing for sure haven't seen orc centurion whatsoever but it could be that they get kill before they reach me.
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#15
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Quote:
__________________
Zethriel DarkWhispers
Enchanter - P99 Aetherial Mistwalker Retired Ranger (Xegony) I had the surname before the sword first appeared | |||
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#16
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enhanced spawn rate only effected mobs level 5 or below to begin with
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#17
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Quote:
Oh I'm with you 100%, no rush at all. But we both know there are hundreds, if not thousands, of folks who are going to be battling and ragin over Goblin Shaman/Orc Centurion. Outer Worlds has been fun, I'm gonna play that to completion and check back on green. | |||
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#18
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Quote:
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#19
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Can staff please actually say something about this?
Also why did the home page not switch to "SERVER HAS LAUNCHED" mode??? Like many, I was able to create a character last night at like 11pm before laptop ran out of batteries. Adjusted viewport and got some things with my arch nemesis UI adjusted pretty well. | ||
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#20
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With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
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