Quote:
Originally Posted by Bisonzabi
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Not really. I think you're confusing character model animations with overall background visuals. The animations were crude especially compared to other mmos like EQ2 or WoW and the engine itself lacked a programming script language. It's one of the reasons why it was unoptimized as hell. It wasn't the graphics that made the game run like shit.
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More than that, the original models didn't make it to release in Vanguard because of the poor performance. The models used for the launched version of the game were somewhat reduced quality relative to the originals, hence why they looked somewhat "off" in the otherwise rather nice-looking game world. The "animal head on an otherwise human body" races were particularly ridiculous. I've said it before, but Vanguard felt like it was caught in some sort of reverse-time field. It kept getting worse over time instead of better, which has got to be the surest sign of wretched project management. It was at its best in early beta, before the Thestran continent was partially rebuilt for little to no reason other than to suck up manhours that would've been better spent on any of a hundred other tasks.
I check Pantheon perhaps every six months or so. What's been publicly released looks like any other MMOG to me--some stuff that looks alright, and some stuff I don't care for.
Danth