![]() |
|
|
|
#1
|
|||
|
Test a dot with known damage against a mob with known hp and see if the numbers add up.
Like pick a level 5 mob, or 10 mob, and nuke it with something. Observe hp bar, divide damage done by percentage reduction. Then root the same mob, dot it, see if the % changes to hp bar each tick suggest the correct damage per tick according to the wiki and the mob hp number you established. Or something. | ||
|
#2
|
|||
|
Its def reduced damage against a rooted mob. I would use 2 creeping crud and 3 flame licks followed by a careless light nuke and mob would be dead with maybe 5-7% flux in hp due to lvl variance of the mob in question, sometimes resulting in me having to meele a fleeing mob, or a smaller nuke. Repeatable results for 2 days, 3.5 levels of exp. 3-4% hp mob a tick, now its 2-3%.
Just looking for conformation to see if this was intended or not for blue. I do believe, if memory serves me right, reduced dot dmg against a rooted mob was an early classic mechanic that got patch at some point. | ||
![]() |
|
|