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Old 10-25-2019, 07:33 AM
Tecmos Deception Tecmos Deception is offline
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Test a dot with known damage against a mob with known hp and see if the numbers add up.

Like pick a level 5 mob, or 10 mob, and nuke it with something. Observe hp bar, divide damage done by percentage reduction. Then root the same mob, dot it, see if the % changes to hp bar each tick suggest the correct damage per tick according to the wiki and the mob hp number you established.

Or something.
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Old 10-25-2019, 07:55 AM
Conarc Conarc is offline
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Join Date: Jul 2015
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Its def reduced damage against a rooted mob. I would use 2 creeping crud and 3 flame licks followed by a careless light nuke and mob would be dead with maybe 5-7% flux in hp due to lvl variance of the mob in question, sometimes resulting in me having to meele a fleeing mob, or a smaller nuke. Repeatable results for 2 days, 3.5 levels of exp. 3-4% hp mob a tick, now its 2-3%.



Just looking for conformation to see if this was intended or not for blue. I do believe, if memory serves me right, reduced dot dmg against a rooted mob was an early classic mechanic that got patch at some point.
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