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#1
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![]() Quote:
I believe there is only ~91 combinations. Furthermore the problem in my mind lies with only allowing 1 of each class. This hugely impacts group composition. ultimately 12 mages is the correct answer. I didn't even bring up erudites so idk where you got that [You must be logged in to view images. Log in or Register.]
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#2
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![]() I want to make an ogre only guild. In that case I would make the group composition
Shaman Shaman SK SK Warrior Warrior Might swap one SK for another warrior or shaman for higher DPS | ||
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#3
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#4
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#5
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![]() GP 1. Rogue, pally, bard, shm, monk, druid. Dwarf pally, barb rogue/shm, half elf bard, halfling druid/human monk. Melee group maxamizing melee dmg. All good race to kill evil guards. Druid for DS and movement.
GP 2. SK, cle, ench, mage, necro, wizard. Ogre sk, DE cle/ench/mage/necro/wizard. Maximizing caster group. All evil race to kill good guards. Wizard for movement. This group wants to farm jboots. GP 2 has more pre-kunark dps.. GP 1 will catch up kunark. Both groups can handle any situation. | ||
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#6
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![]() Yah! There are 14 classes
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#7
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![]() Loaded question doesn't mean a complex/difficult question it means a malformed question that includes a false premise that by answering you accept automatically.
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