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Cezar 10-23-2019 09:27 AM

12 basic classes
 
Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?

BlackBellamy 10-23-2019 10:03 AM

Nice ask. Please describe to me which race you would pick for each class. Provide an argument for why you would make this choice. For your second task, you will be given an array....

Raekwondo Erudson 10-23-2019 10:04 AM

Quote:

Originally Posted by Cezar (Post 2995776)
Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?

The profession of my companions is of little importance, as long as the blood of Father Erud courses through their veins.

Tecmos Deception 10-23-2019 10:42 AM

Quote:

Originally Posted by Cezar (Post 2995776)
Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?

Taking like 2 minutes to think on it and several more to describe why:

Enchanter, sham, druid, monk, SK, wizard for 1 group.
Bard, cleric, necro, rogue, paladin, mage for the other group.

Both groups have CC, regen, mana regen, hp/ac buffs, multiple sources of heals, multiple sources of roots, snares, multiple potential pullers, a snap-aggro tank, strong damage shields, lulls, invis, ivu, feign death, harmshields, resistance buffs, run speed, ports, a variety of damage types and both burst and sustained damage, and multiple sources of stuns.

Top group lacks rez, unfortunately, but I wanted a 3rd rooter (pally) in the bottom group and they don't get rez for a long time anyway, and I couldn't move the wiz without leaving the top group without ports or bard speed or a second source of stuns.

I'm unsure which group would perform better. The enchanter probably shouldn't charm very aggressively without cleric hp/ac/heals or any source of rez, but the druid can charm animals too and everyone in the group can contribute to damage somewhat in different ways. The bottom group has more sustained/less risky damage because of necro AND mage pets, but bard melee buffs aren't nearly as nice as enchanter+shaman buffs and the bard will be busy with providing CC and the only sources of mana regen and hp regen already.


Warrior gets left entirely out for lack of utility and inferior exping aggro. Ranger gets left out because they don't bring anything that isn't covered already by someone else who doesn't have an exp penalty.

DMN 10-23-2019 10:57 AM

Bard, necro, mage, shaman, wizard, druid

Pets and nukes.

Warrior, rogue, cleric, enchanter, SK, Monk

keep the warrior in low health and tank/spank with SK aggro.

Baler 10-23-2019 11:01 AM

12 mages, faceroll classic.

zaneosak 10-23-2019 11:01 AM

I always preferred my groups to be high dps. Although sometimes that led to sitting 60%+ mana waiting form mobs to repop. Leveling in my 50s on my cleric in Old Seb ABC or Diso groups I would always prefer.

Tank: SK/Paladin
Healer: Cleric (me)
CC/Haste/Slow: Enchanter
Puller+DPS: Monk
DPS: Rogue
DPS: Magician or Necro

My replacing shaman for the mage/necro sometimes was ok, but sometimes made dps slow depending on the players/gear.

I just realized this is "Green" forum so you can ignore this post until Kunark gets released.

Tecmos Deception 10-23-2019 11:02 AM

Quote:

Originally Posted by zaneosak (Post 2995864)
I always preferred my groups to be high dps. Although sometimes that led to sitting 60%+ mana waiting form mobs to repop. Leveling in my 50s on my cleric in Old Seb ABC or Diso groups I would always prefer.

Tank: SK/Paladin
Healer: Cleric (me)
CC/Haste/Slow: Enchanter
Puller+DPS: Monk
DPS: Rogue
DPS: Magician or Necro

My replacing shaman for the mage/necro sometimes was ok, but sometimes made dps slow depending on the players/gear.

I just realized this is "Green" forum so you can ignore this post until Kunark gets released.

At least Baler was trolling when he didn't follow the rules.


Quote:

Originally Posted by Raekwondo Erudson (Post 2995816)
The profession of my companions is of little importance, as long as the blood of Father Erud courses through their veins.

He's just mad that he can't participate in this thought experiment because of erudite class restrictions.

Gustoo 10-23-2019 11:13 AM

I want to make an ogre only guild. In that case I would make the group composition

Shaman Shaman SK SK Warrior Warrior

Might swap one SK for another warrior or shaman for higher DPS

Baler 10-23-2019 11:22 AM

Quote:

Originally Posted by Tecmos Deception (Post 2995867)
At least Baler was trolling when he didn't follow the rules.

He's just mad that he can't participate in this thought experiment because of erudite class restrictions.

what :confused:

There are 14 classes, OP wants combinations using 12 different classes.
It's a loaded question.
Quote:

Originally Posted by Cezar (Post 2995776)
Imagine you have one of each class

I didn't break any rules. There were no rules to begin with.
at least that's how I interpreted it. Nows the chance for someone to double back and attempt a 4d chess move on me.


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