Quote:
Originally Posted by solidious77
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I've spent a long time trying myself, and I'm still not sure if my desired result is even possible. From the Gina references I've found it seems powerful but as it only parses the log, I'm not sure it can differentiate mobs with the same name both for the timer and for the timer title?
{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same:
1:50 Root - A Fire Beetle
2:00 Root - A Fire Beetle
..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc.
It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s}
It would be nice to append the number or variable to distinguish which mob the timer is referring to:
Ie.
1:50 Root - A Fire Beetle #1
2:00 Root - A Fire Beetle #2
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I was interested in something like this too. You can't use the reset timer if refreshed option on something like mez because if you mez 2 mobs with the same name the second one you mez will just refresh your first timer as if you were just refreshing a mez on the same target. On the other hand if you use the create new timer each time option and do refresh a mez on the same mob you'll end up having multiple timers for the same mob.
Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this?