Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-26-2011, 10:13 AM
oper8r00 oper8r00 is offline
Orc


Join Date: Jan 2011
Location: Colorado
Posts: 30
Default

Group your friendly neighborhood ranger.... Like umm... Zilo or umm Love or umm Curahe... Think that's all the rangers left.
  #12  
Old 05-26-2011, 10:25 AM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Quote:
Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
The exp penalty on hybrids does not hit the group. The exp is divided as it normally would be. The problem is that if you start with a group of people, the hybrids get left behind exp-wise.

It is hard enough to get a group w/a hybrid as it is. Quit perpetuating this myth.
It most certainly does. If you are a human warrior and you group with an iksar SK and you are both level 35, the iksar SK has a TON more experience points than you do. Therefore, when Experience is handed out when a mob dies, the iksar SK will take a larger portion of the experience than another character would in that spot.

The hybrid penalty impacts the group INDIRECTLY because hybrids of a certain level soak up more experience than other classes of that level.

Link to follow.

How Experience Works
  #13  
Old 05-26-2011, 11:02 AM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

Quote:
Originally Posted by Malianna [You must be logged in to view images. Log in or Register.]
hmm..well, im sure ill decide then between a Necro and a cleric :P

thanks for the info guys..now i just gotta find a price for titianium for a decent price
Those 2 classes will yield very different experiences. Necros are one of the top solo classes in the game, but have difficulty finding groups. Clerics are in high demand for groups, but not good at soloing.
  #14  
Old 05-26-2011, 11:21 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,000
Default

Quote:
Originally Posted by Malianna [You must be logged in to view images. Log in or Register.]
hmm..well, im sure ill decide then between a Necro and a cleric :P

thanks for the info guys..now i just gotta find a price for titianium for a decent price
ARR matey, ye don't need to look far! Hope you find a copy [You must be logged in to view images. Log in or Register.]
__________________
  #15  
Old 05-26-2011, 11:22 AM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

Most people tend to roll a soloing class like a necro to make money then roll an alt down the road. Rolling a ranger regardless of preference in this case is a hell of a challenge. Necro would be more interesting than the cleric, for certain.
  #16  
Old 05-26-2011, 11:33 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Cleric v Necro is an odd choice. One is the most efficient general soloer and arguably and situationally the most powerful, albeit with lots of utility - whereas the other is a nearly entirely group-dependent class with very little individual power.

I could understand halting between Necro and Mage, or Necro and Enchanter...But Nec/Clr are entire opposite sides of the spectrum.

Ultimately you need to play whichever you'd enjoy more. Just remember there are like a billion necros on this server, and clerics are nearly always in demand.
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #17  
Old 05-26-2011, 11:41 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
The exp penalty on hybrids does not hit the group. The exp is divided as it normally would be. The problem is that if you start with a group of people, the hybrids get left behind exp-wise.

It is hard enough to get a group w/a hybrid as it is. Quit perpetuating this myth.
It's not a myth.

In a letter dated 1/14/01 from the EQ Producers regarding massive changes to the game:

Quote:
I think that it would be appropriate to say that most players are aware that there are different experience requirements for advancement based upon the race and class you choose to play. Ogres, for instance, require more experience to level than Halflings, and Shadowknights require more experience to level than Warriors. As such, an Ogre Shadowknight requires FAR more experience to level than a Halfling Warrior does. What some people have discovered is that when in a group, everyone shares in this penalty
Quote:
In regards to the sharing of the experience penalty, it was apparent in beta, before the penalty was shared, that those playing characters without an experience penalty leveled faster than those that did. It was obvious that this would occur, but it was to the extreme that a group of friends, all playing together, would become separated to the point that they could no longer group efficiently in the mid to upper-mid levels. So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together.
Quote:
As such, a level 20 Troll SK, having more experience total than a Human Wizard of the same level, would get more experience from each kill, while the total experience for the kill was unchanged. Essentially, the SK would take part of the Wizard's share were everything distributed equally to begin with.
http://everquest.allakhazam.com/edit...rs_letter.html
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #18  
Old 05-26-2011, 11:43 AM
Hobby Hobby is offline
Fire Giant

Hobby's Avatar

Join Date: Nov 2010
Location: Spent time at Shawshank Prison.
Posts: 908
Default

I am sure someone will PM ya with information on where you can attain a copy of titanium.
  #19  
Old 05-26-2011, 12:02 PM
relapsee69 relapsee69 is offline
Aviak

relapsee69's Avatar

Join Date: May 2011
Posts: 57
Default

I have yet to find a mob i could not solo that i wanted too. So to the guy saying a cleric is entirely group-dependent or no individual power. Obv you do not know how to play a cleric
Last edited by relapsee69; 05-26-2011 at 12:05 PM..
  #20  
Old 05-26-2011, 12:05 PM
Susanbanthony Susanbanthony is offline
Kobold


Join Date: Jan 2011
Posts: 137
Default

I wouldnt put it like Relapse but yeah...

I solo'd my cleric 85% of the time from 1-50. Groups are for rogues.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.