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Old 10-18-2019, 10:16 AM
Sunderfury Sunderfury is offline
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Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Glad to see it was already mentioned and I wasn't just throwing out a crazy idea no one had heard of.
As far as I know, spawngroups were never implemented on any emulated server, but the database structure exists to do it without a lot of hard coding. It wouldn't need a dedicated script for every area, it would just need some server code to call up spawngroups as a functional thing from database tables, similar to how spawn tables are called now. The server code would be short, and the database work could then be done piecemeal and adjustable on the fly.

Also, nice to meet you.
Cool that the structure is there. To be clear, i'm not involved in any development on p99, just have a passion for bug reporting and research.

What I meant by a script, was not hard code 3 specific spawn points (for example) to instant respawn if dead, but randomize the spawn points every X hours or cycles. If neckbeards track specific spawn points to instant respawns, it will eventually be exploited. But if it was dynamic the chances would go down significantly.
 


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